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Steam News25 October 20178y ago

Metonymy Session Six is Officiallly OUT NOW!!!

After many long months of hard work, I’m pleased to say that Metonymy is out to the public. This is a personal passion project of mine that I have been dreaming of working on since I was about 15 years old.

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changedAfter many long months of hard work, I’m pleased to say that Metonymy is out to the public. This is a personal passion project of mine that I have been dreaming of working on since I was about 15 years old. Finally, while pursuing my Master’s degree I was given the opportunity to work on it in some capacity. What you have here available to you now is a short "proof of concept" that I was able to complete alongside my wife in just over a year in a half. This is both of our first attempts at making a video game in any fashion and because of that it is a bit rough around the edges. However, we are still both proud of what we could accomplish. The feedback we have received already has been immense and makes me so excited to see other people interested in the world of Sagacity. _Joseph Bramlett

Metonymy changes

changedAfter many long months of hard work, I’m pleased to say that Metonymy is out to the public. This is a personal passion project of mine that I have been dreaming of working on since I was about 15 years old. Finally, while pursuing my Master’s degree I was given the opportunity to work on it in some capacity. What you have here available to you now is a short "proof of concept" that I was able to complete alongside my wife in just over a year in a half. This is both of our first attempts at making a video game in any fashion and because of that it is a bit rough around the edges. However, we are still both proud of what we could accomplish. The feedback we have received already has been immense and makes me so excited to see other people interested in the world of Sagacity. _Joseph Bramlett

After many long months of hard work, I’m pleased to say that Metonymy is out to the public. This is a personal passion project of mine that I have been dreaming of working on since I was about 15 years old. Finally, while pursuing my Master’s degree I was given the opportunity to work on it in some capacity. What you have here available to you now is a short "proof of concept" that I was able to complete alongside my wife in just over a year in a half. This is both of our first attempts at making a video game in any fashion and because of that it is a bit rough around the edges. However, we are still both proud of what we could accomplish. The feedback we have received already has been immense and makes me so excited to see other people interested in the world of Sagacity. _Joseph Bramlett

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Steam News / 25 October 2017

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