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Steam News3 February 20264mo ago

Devlog 64: Locking In

File 06's development continues into the new year! What I worked on since the last update: Blocked out all backgrounds, finished 15 Rendered placeholders for CGs, unfinished backgrounds Made another music track Conducte

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Full Methods: The Canada Files update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Events
addedFile 06's development continues into the new year!
changedLast month my main goal was working on all those backgrounds — I'm pleased to say that I am very close to completing them, and that the remaining ones just need a few additional props and lighting. My new workflow of doing multiple passes of every background, rather then finishing them completely one by one, has really paid off and made the entire process go faster. In addition, the amount of CGs in the File has increased to 50. The work I did in the past of going to the trouble of making custom 3D models of the characters is helping me a lot with that. My biggest challenge now is the sheer volume of remaining assets to create, and a few writing revisions that I'm dragging my feet on. So, in the final few months of the development of this game, I'll be "locking in" more than ever to finally complete it.

File 06's development continues into the new year!

What I worked on since the last update:

  • Blocked out all backgrounds, finished 15

  • Rendered placeholders for CGs, unfinished backgrounds

  • Made another music track

  • Conducted playtests

Last month my main goal was working on all those backgrounds — I'm pleased to say that I am very close to completing them, and that the remaining ones just need a few additional props and lighting. My new workflow of doing multiple passes of every background, rather then finishing them completely one by one, has really paid off and made the entire process go faster. In addition, the amount of CGs in the File has increased to 50. The work I did in the past of going to the trouble of making custom 3D models of the characters is helping me a lot with that. My biggest challenge now is the sheer volume of remaining assets to create, and a few writing revisions that I'm dragging my feet on. So, in the final few months of the development of this game, I'll be "locking in" more than ever to finally complete it.

Until next time!

— LockedOn.

Source

Steam News / 3 February 2026

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