In this update7
Full notes
Full Meteorfall: Krumit's Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Meteorfall: Krumit's Tale changes
Just wanted to post a quick update! I wrote a project retrospective on Medium that I posted yesterday. It takes a look back at the development of Krumit's Tale: what worked, what didn't, and how the launch sales have looked so far.
A couple interesting facts from the article:
1887
Hours worked (on programming, game design, marketing, answering emails / forums - does not include art, sound, or writing)
30,000
Lifetime wishlists
$4,297.31
Highest amount of proceeds in a single day (July 23)
11,000
Copies sold
$50,000
Lifetime proceeds since Early Access (proceeds = revenue - refunds - Steam's share)
US, China, Russia
Top 3 Countries in terms of units sold
If you're curious to hear more about the business side of game dev and what it takes to launch a game, it's worth a quick read!
Krumit's Tale - Retrospective @ Medium
Source
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