Full notes
Full Metaverse Keeper / 元能失控 update
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What changed
- Balance
- Fixes
- Maps
New Chips
Gravity Generating Device: Surroundings damage +100%.
Gravitational Expansion Module: Surroundings radius increases by 50%.
Expansion: The volume of the surroundings increases by 50%.
Meteor Propulsion System: Surroundings speed +50%.
Star Group Plan: Surroundings number +1.
Electromagnetic Fuze: When a Shock or discharge effect hits an enemy with a blasting effect, a bomb is generated at the foot of the enemy.
Adjustment
Fireball surround deals 50% of player damage.
Iceball surround deals 50% of player damage.
Poison ball surround deals 100% of player damage.
Spikes ball surround deals 200% of player damage.
Electric ball surround deals 50% of player damage.
Chip- Solar Apostle corresponds to the above modification.
All cyclone deals 50% of player damage.
The cyclone that the player launches inherit the attributes of the surrounds that the player carries. For example, if the character carries a flame surround, then if the character emits a whirlwind, a flame whirlwind will appear; if the character carries multiple surrounds, the whirlwind properties will be randomly selected between these whirlwinds.
The trigger condition for reddening around the screen changes from "Life is below 20%" to "Life is below 35%".
Chip- Stimulating Factor :Changed from "Crit rate +20% when health is below 30%" to "Crit rate +20% when the health is below 35%".
Chip- First-Aid :Changed from "when the health is below 25%, the recovery of the heart of life +100%" is changed to "the recovery of the heart of life +100% when the health is below 35%".
Chip- Berserker's Blood :Changed from "attack +8 when the health is below 20%" to "attack +8 when the health is below 35%".
BUG Fix
Fixed a bug that poison bomb mode display as nuke bomb mode.
Fix map lighting and hierarchy errors.
Source
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