Full notes
Full Metaverse Keeper / 元能失控 update
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What changed
- Compatibility
- Balance
- Gameplay
- Store
- UI and audio
- Performance
Metaverse Keeper / 元能失控 changes
Dear players, During the summer, we have been busy with the next content update, including chip and hero talent and some larger content, this time we updated some of the content to the beta test branch, welcome players to switch to the beta branch experience new content. Here is the content of this update to the beta test, let's take a look!
New Chips By Player
Thanks to the player @scaimerny4 for providing us with the following ideas:
Regeneration Armor: Restores 1 sec.
Hunting Merit: Each time you defeat 10 enemies, the upper limit of life is +2.
Icebreaker: Hit a frozen enemy to add 1 layer of blast to the enemy.
Compression device: 25% smaller.
Equivalent replacement: When the chip is obtained, chips other than the chip will be replaced with a random chip of equal rarity.
Proliferation Shield: Shield Limit +1 each time a room is cleared.
Howard's Talent Redesign:
Shuttle: Immediately remove negative effects after using Howard's portal. (valid for all agents).
Electrode enchantment: When Howard shield is empty, using weapon skill will release a electric ball. (The higher the weapon damage / the more the number of chips carried, the higher the damage of the ball)
Emergency shield pack: 15% chance to generate a shield ball after the shield receives damage.The base shield of the shield ball will recover 10 points, and each chip will increase the recovery amount of the shield ball by 1.
Planet rescue: Howard will summon a planet when taking fatal damage, and if the planet kills any enemy, Howard will resurrect with 10 HP. (The higher the average life limit of the enemy in the room, the higher the damage of the planet)
Chips Adjustment:
Combat Inspiration (Gain a 3 seconds immunity on item use. ) Rareness increased to epic (purple).
- Sleight of HandChanged from "Gain Critical effect for 3 seconds on Evade." to "Gain Critical effect for 2 seconds on Evade.".
- Sustainable ContractChanged from "Gain 1 Bomb when the stock reaches 0." to "Gain 1 Bomb every second.".
- Bad TemperChanged from "50% chance to throw a Bomb after taking damage." to "50% chance to throw a Bomb at monster's feet after taking damage."
- Fire HazardChanged from "Lava damage +1" to "Explosion effect stack cap +1".
- Curse of FireChanged from "Lava damage +2" to "Explosion effect damage +25".
- Greed RatChanged from "Hearts of Life picked up are converted into 10 Gold." to "Hearts of Life picked up are converted into 10 Gold. Max HP +1 after picking up a Gold coin". And "Greed Rat" is now a curse chip, which can be purchased at Aunt Josephine.
Intensity Adjustment
After the missile hits the target, it now adds a debuff to the target, increasing the damage of the next missile by 10% and stacking up to 99 layers.
The blasting effect can now stack up to 3 layers.
Bug Fix
Fixed difficulty displaying of the online room UI
Fixed weapon upgrade UI animation error at certain resolutions
Fix the font size of the Agent's talent description UI is too small
Optimize font rendering
Source
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