Full notes
Full Metaverse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- UI and audio
- Balance
- Maps
- Performance
Welcome to Metaverse version 0.7.0.0!
We're so excited to release this to you. This is our biggest update ever. In addition to the new tutorial and start of story mode, we've added tons of new features and polish. Thanks for all your support and feedback along the way!
A note for users with existing game saves:
The updated Metaverse planet looks quite a bit different from the one you've got now. But we worked hard to make sure not to break your current planet or B.I.T.s. If you want to, you can remain on your current planet as is and keep building your base. The main difference for you will be that you will need to deploy your new Quantum Core when you load the game. But if you really want the full experience, we recommend starting fresh by clicking the New Simulation button in the main menu. This will erase your current game save and let you start fresh with the new tutorial and planet. If you have B.I.T. schematics in the Simulation Deck, you should publish them to Workshop before you erase your game save, so that you can download them again after you click New Simulation. Also, be sure to check out the new free Construction Kit, which has support for VR. You can find out more about it here: http://store.steampowered.com/app/422630
And without further ado, here's what's new:
Brand new tutorial and start of story mode.
New GFR-AR7 Assault Rifle.
New gear select menu.
Updated all B.I.T. materials.
Added new Structural B.I.T. models.
The LAIR has been removed from the game, in favor of a new Quantum Core.
Added compass and lat/lon to the HUD.
Added ability to melee.
Added Take All button to backpack.
Added oxygen and stamina.
Health, stamina, oxygen, and energy automatically fill up when in range of a Bio Generator or the Quantum Core.
Max player energy is now 3x what it was before.
Added Situation station basics. More to come soon.
Added Bio Generator to Technical B.I.T. category. Build these to re-generate barren terrain and to replenish your vitals.
Weapons now use ammunition instead of energy.
Added Lethal and Non-Lethal ammunition to Essential B.I.T. category.
New music for tutorial.
Added ability to double-click to install gear.
Added ability to hold Shift to queue up 10 item at a time in the Fabricator.
New block place and take holograms.
Much improved UI for the Simulation station.
Added ability to paint B.I.T.s in the Simulation station.
New sounds for pick and place in the Simulation station.
Added ability to move up and down in the Simulation station.
Massive improvement in B.I.T. place/edit performance when dealing with lots of B.I.T.s.
New ship in intro video.
Quantum Beacons now teleport you to the last used Quantum Beacon.
Multiplayer UI is now in the main menu.
Added UI sounds.
Updated description text for all periodic table elements.
Less lag when loading saved B.I.T. schematics.
Fixed periodic table row labeled 51-71 instead of 57-71. Also fixed a couple of periodic table elements being wrong.
Fixed Omni UI slow to load.
Fixed the loud bleep noise at the start of the game.
Fixed being able to fabricate B.I.T.s without selecting a pattern.
Fixed clicking the Fabricate button really fast could sometimes get you more B.I.T.s than you had resources for.
Fixed B.I.T. placement being jittery sometimes.
Disable auto-adjacent B.I.T. placement when switching B.I.T. types. Same when using Undo.
Fixed terrain flickering black under certain lighting conditions.
Fixed terrain looking white in the distance at night.
Fixed B.I.T. Boxes not containing the full amounts of some items when you drop them when you die.
Fixed a bug where gear could become broken if removed from a gear slot.
Source
Changelog.gg summarizes and formats this update. How we read updates.
