Full notes
Full Metal March: Beginner Experience update
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What changed
- Gameplay
- Events
- Fixes
- UI and audio
- Balance
- Store
New region The World's Roof added.
Added Endings.
Added a dictionary to the main menu. The dictionary contains a list of units and spells for each race.
Added region capture rewards. Each time you capture a region, you get a buff that lasts.
Added a 4th line to talents.
Added 5 new Encounter events.
Fixed some encounter-related errors.
Improved troops with the same speed to be able to shuffle their order internally over turns.
Six new achievements have been added. One has been added to the Beginner Experience.
Changed troop skills to be available when the leader is silenced.
Fixed an issue where tooltips would sometimes not change color when their damage was changed by buffs or debuffs.
Fixed the description of the Pulsating Rune.
Fixed an issue where the AI would sometimes ignore taunts.
Wagons have been changed to appear earlier in the region.
The troop replacement screen has been improved to allow for drag-and-drop troop placement changes.
Fixed an issue with the Slave Trader and Altar of Sacrifice not reflecting troop numbers correctly.
Fixed an issue where certain josa were not substituted correctly in the Korean environment.
Rewards have been rebalanced across the board. Experience gain has been increased, and encounter rewards have been adjusted across the board.
Leadership growth per leader rank has been increased from 50 to 60. As the player's growth has been adjusted, the enemy's growth has also been increased.
Silver Mine income has been reduced again by 20%.
The purchase cost of higher tier troops has been reduced by 4% to 18%.
Some underused talents have been buffed.
The amount of troop rewards from the encounter "Jail" has been changed to be based on your leadership, not the enemy's.
Groove Keeper damage increased from 6-11 to 8-14.
Regeneration effectiveness reduced by 20%, but duration increased from 2 to 4.
Entangling Roots level 1 duration increased again from 1 to 2, and cost increased from 3 to 4.
Healing Aura effectiveness for Cleric reduced by approximately 12%.
Slient duration increased from 2 to 4.
Chill cost increased by 1.
Source
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