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Steam News3 August 202511mo ago

VERSION 2.0.1

VERSION 2.0.1 changes: Enemy collisions used for checking damage have been replaced with physics meshes. This should result in performance increase when there are multiple enemies on screen at lower end machines.

Full notes

Full Metal Garden update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions5 changes1 removal
  • Performance
  • UI and audio
  • Gameplay
  • Fixes
changedEnemy collisions used for checking damage have been replaced with physics meshes. This should result in performance increase when there are multiple enemies on screen at lower end machines.
changedAll of the text and UI elements in the game have been adjusted to prepare the game for localization.
changedAiming with a sniper rifle while using a controller will now lower down sensitivity, allowing you to aim more precisely.
fixedFixed a bug that would cause Exploration Mode modifier to not get saved during a checkpoint.
changedSize of 'Continue from last checkpoint' submenu has been increased. Due to smaller size of the submenu, if player had a lot of modifiers turned on, some of them would get cut off.
removedPressing 'Return to Main Menu' button in the Credits after the fade out animation has already started will no longer reset the fade out animation.

Metal Garden changes

changedEnemy collisions used for checking damage have been replaced with physics meshes. This should result in performance increase when there are multiple enemies on screen at lower end machines.
changedAll of the text and UI elements in the game have been adjusted to prepare the game for localization.
changedAiming with a sniper rifle while using a controller will now lower down sensitivity, allowing you to aim more precisely.
fixedFixed a bug that would cause Exploration Mode modifier to not get saved during a checkpoint.
changedSize of 'Continue from last checkpoint' submenu has been increased. Due to smaller size of the submenu, if player had a lot of modifiers turned on, some of them would get cut off.

VERSION 2.0.1 changes:

  • Enemy collisions used for checking damage have been replaced with physics meshes. This should result in performance increase when there are multiple enemies on screen at lower end machines.

  • All of the text and UI elements in the game have been adjusted to prepare the game for localization.

  • Aiming with a sniper rifle while using a controller will now lower down sensitivity, allowing you to aim more precisely.

  • Fixed a bug that would cause Exploration Mode modifier to not get saved during a checkpoint.

  • Size of 'Continue from last checkpoint' submenu has been increased. Due to smaller size of the submenu, if player had a lot of modifiers turned on, some of them would get cut off.

  • Pressing 'Return to Main Menu' button in the Credits after the fade out animation has already started will no longer reset the fade out animation.

  • Gamepad keybinds in the Options menu will now display icons for buttons, instead of full names of specific buttons.

  • Fixed a bug in the Game Over screen, where the flatline progress-bar image wouldn't extend to the edge of the screen.

  • Fixed several typos.

Source

Steam News / 3 August 2025

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