Full notes
Full Metal Garden update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
Metal Garden changes
VERSION 2.0.1 changes:
Enemy collisions used for checking damage have been replaced with physics meshes. This should result in performance increase when there are multiple enemies on screen at lower end machines.
All of the text and UI elements in the game have been adjusted to prepare the game for localization.
Aiming with a sniper rifle while using a controller will now lower down sensitivity, allowing you to aim more precisely.
Fixed a bug that would cause Exploration Mode modifier to not get saved during a checkpoint.
Size of 'Continue from last checkpoint' submenu has been increased. Due to smaller size of the submenu, if player had a lot of modifiers turned on, some of them would get cut off.
Pressing 'Return to Main Menu' button in the Credits after the fade out animation has already started will no longer reset the fade out animation.
Gamepad keybinds in the Options menu will now display icons for buttons, instead of full names of specific buttons.
Fixed a bug in the Game Over screen, where the flatline progress-bar image wouldn't extend to the edge of the screen.
Fixed several typos.
Source
Changelog.gg summarizes and formats this update. How we read updates.
