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Steam News13 April 20242y ago

🔋Bug Fixes and Balancing Changes!⚡

Fixes - Fixed UI in pause menu so you don't have to be so accurate with your clicks - Fixed floppies not letting you buy them after buying them out and restocking - Fixed floppy inventory display being grayed out (woops

Full notes

Full METAL BEANS update

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What changed

1 fix0 additions1 change0 removals
  • UI and audio
  • Balance
fixedFixes - Fixed UI in pause menu so you don't have to be so accurate with your clicks - Fixed floppies not letting you buy them after buying them out and restocking - Fixed floppy inventory display being grayed out (woops, not sure how I missed that) - Hopefully fixed weird teleporter bug where sometimes it would instantly teleport you back
changedBalancing based on feedback received (and please reach out with more!) - Rebalanced enemy spawn rates in infinite and survival mode (more of a cap on max enemies per group) - Increased Robitz knockback with their basic punch by 50% as we noticed people tend to find Catbot stronger - Rebalanced turret mode scaling to make the shockwave (made the shockwave deal less bonus damage each complete cycle, so instead of roughly 5x more damage after 4 world increases, it deals roughly 3x more damage) and enemy capture rate less drastic (similarly, the enemies capture rate after 4 world cycles went from roughly 5x bonus increase to 2.5x bonus increase) of a change - Infinite mode now gives more currency each difficulty increase to match more closely with other game modes (10 currency each event to now 35 currency each event)

Fixes - Fixed UI in pause menu so you don't have to be so accurate with your clicks - Fixed floppies not letting you buy them after buying them out and restocking - Fixed floppy inventory display being grayed out (woops, not sure how I missed that) - Hopefully fixed weird teleporter bug where sometimes it would instantly teleport you back

Balancing based on feedback received (and please reach out with more!) - Rebalanced enemy spawn rates in infinite and survival mode (more of a cap on max enemies per group) - Increased Robitz knockback with their basic punch by 50% as we noticed people tend to find Catbot stronger - Rebalanced turret mode scaling to make the shockwave (made the shockwave deal less bonus damage each complete cycle, so instead of roughly 5x more damage after 4 world increases, it deals roughly 3x more damage) and enemy capture rate less drastic (similarly, the enemies capture rate after 4 world cycles went from roughly 5x bonus increase to 2.5x bonus increase) of a change - Infinite mode now gives more currency each difficulty increase to match more closely with other game modes (10 currency each event to now 35 currency each event)

Source

Steam News / 13 April 2024

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