Full notes
Full MESS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
- Gameplay
fixedPlayers now can step on others: Boost your inmate to speed up the escape - The two balconies in the showers were connected with a bridge - Drug dealer's ability is now disabled for 30s upon getting spotted on the metal detector effectively disallow them to hide an item from wardens - Frisking cooldown was increased from 10s to 30s - The cafeteria balcony was extended and got a new door into the corridor B as well as a new room containing armor and a high chance to have a key - Fixed the bug where interaction widget would spin around infinitely if player stands on the object the widget is displayed for - Fixed the bug where players could keep searching a player after uncuffing them, as well as walk off the searched player and keep the process going - Fixed the bug where players could interact with items on other floors: pickup keys or close corridor separators - Fixed the bug where players could interact with items while tazed - Fixed SSGI option that wasn't saving when toggled off - Fixed minor bugs
MESS changes
fixedPlayers now can step on others: Boost your inmate to speed up the escape - The two balconies in the showers were connected with a bridge - Drug dealer's ability is now disabled for 30s upon getting spotted on the metal detector effectively disallow them to hide an item from wardens - Frisking cooldown was increased from 10s to 30s - The cafeteria balcony was extended and got a new door into the corridor B as well as a new room containing armor and a high chance to have a key - Fixed the bug where interaction widget would spin around infinitely if player stands on the object the widget is displayed for - Fixed the bug where players could keep searching a player after uncuffing them, as well as walk off the searched player and keep the process going - Fixed the bug where players could interact with items on other floors: pickup keys or close corridor separators - Fixed the bug where players could interact with items while tazed - Fixed SSGI option that wasn't saving when toggled off - Fixed minor bugs
- Players now can step on othersBoost your inmate to speed up the escape - The two balconies in the showers were connected with a bridge - Drug dealer's ability is now disabled for 30s upon getting spotted on the metal detector effectively disallow them to hide an item from wardens - Frisking cooldown was increased from 10s to 30s - The cafeteria balcony was extended and got a new door into the corridor B as well as a new room containing armor and a high chance to have a key - Fixed the bug where interaction widget would spin around infinitely if player stands on the object the widget is displayed for - Fixed the bug where players could keep searching a player after uncuffing them, as well as walk off the searched player and keep the process going - Fixed the bug where players could interact with items on other floors: pickup keys or close corridor separators - Fixed the bug where players could interact with items while tazed - Fixed SSGI option that wasn't saving when toggled off - Fixed minor bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
