HomeGamesUpdatesPricingMethodology
Steam News11 February 20251y ago

v1.5.3 (Alpha)

Decrease roll call first phase time from 180s to 30s; make it be manual. You now have to manually progress the roll call on timer expiration.

Full notes

Full MESS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedDecrease roll call first phase time from 180s to 30s; make it be manual. You now have to manually progress the roll call on timer expiration. Anyone that's outside the zone upon the first phase completion will have 10s to get into the area until they will be wanted - Decrease amount of randomised keys from 15 to 9 (3 per type); when withdrawn, keys now respawn preventing prisoners run out ways out - Show inmates keys on the mini map - Slow down warden traits going down by 25% - Allow to loot common items (keys, batons, tazers, handcuffs) off corpses - Decrease no daily routine penalty countdown from 145s -> 90s for the very first routine, and 90s -> 60s for the future ones - Increase cellmate murder punishment from 120s to 300s - Remove manual emergency: automatically start it when there's only wanted prisoners in the prison - Fix missing roll call as the first task - Fix voice button not saving upon restarting the game - Fix human trafficking not working correctly on clients - Fix minor bugs

MESS changes

addedDecrease roll call first phase time from 180s to 30s; make it be manual. You now have to manually progress the roll call on timer expiration. Anyone that's outside the zone upon the first phase completion will have 10s to get into the area until they will be wanted - Decrease amount of randomised keys from 15 to 9 (3 per type); when withdrawn, keys now respawn preventing prisoners run out ways out - Show inmates keys on the mini map - Slow down warden traits going down by 25% - Allow to loot common items (keys, batons, tazers, handcuffs) off corpses - Decrease no daily routine penalty countdown from 145s -> 90s for the very first routine, and 90s -> 60s for the future ones - Increase cellmate murder punishment from 120s to 300s - Remove manual emergency: automatically start it when there's only wanted prisoners in the prison - Fix missing roll call as the first task - Fix voice button not saving upon restarting the game - Fix human trafficking not working correctly on clients - Fix minor bugs
  • Decrease roll call first phase time from 180s to 30s; make it be manual. You now have to manually progress the roll call on timer expiration. Anyone that's outside the zone upon the first phase completion will have 10s to get into the area until they will be wanted - Decrease amount of randomised keys from 15 to 9 (3 per type); when withdrawn, keys now respawn preventing prisoners run out ways out - Show inmates keys on the mini map - Slow down warden traits going down by 25% - Allow to loot common items (keys, batons, tazers, handcuffs) off corpses - Decrease no daily routine penalty countdown from 145s -> 90s for the very first routine, and 90s -> 60s for the future ones - Increase cellmate murder punishment from 120s to 300s - Remove manual emergency: automatically start it when there's only wanted prisoners in the prison - Fix missing roll call as the first task - Fix voice button not saving upon restarting the game - Fix human trafficking not working correctly on clients - Fix minor bugs

Source

Steam News / 11 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.