What changed
0 fixes0 additions1 change0 removals
changedHi Everyone, For some of you who may already own a 3DRudder, you may have noticed this has actually been supported for a few versions now. If you don't know what that is, take a look here: https://www.3drudder.com/ When I designed MerperVR, I focused on a room-scale experience because that felt the most natural and therefore the better use of the technology. Using the 3DRudder made me re-evaluate that, because it makes seated scenarios compelling in their own way by fixing the locomotion problem. If you have a small space, or a headset that doesn't quite support room scale I highly recommend you get yourself one. Cheers, F
Merper VR changes
changedHi Everyone, For some of you who may already own a 3DRudder, you may have noticed this has actually been supported for a few versions now. If you don't know what that is, take a look here: https://www.3drudder.com/ When I designed MerperVR, I focused on a room-scale experience because that felt the most natural and therefore the better use of the technology. Using the 3DRudder made me re-evaluate that, because it makes seated scenarios compelling in their own way by fixing the locomotion problem. If you have a small space, or a headset that doesn't quite support room scale I highly recommend you get yourself one. Cheers, F
Hi Everyone, For some of you who may already own a 3DRudder, you may have noticed this has actually been supported for a few versions now. If you don't know what that is, take a look here: https://www.3drudder.com/ When I designed MerperVR, I focused on a room-scale experience because that felt the most natural and therefore the better use of the technology. Using the 3DRudder made me re-evaluate that, because it makes seated scenarios compelling in their own way by fixing the locomotion problem. If you have a small space, or a headset that doesn't quite support room scale I highly recommend you get yourself one. Cheers, F