What changed
0 fixes1 addition0 changes0 removals
addedHappy New Year! I'm happy to welcome Oculus Rift users to MerperVR! While this was technically possible before given the OpenVR support ( which still holds true for other headsets ) this release adds Oculus-specific UI to match the touch controllers and positions UI in a way that's easier to use on a seated experience. Note that given that this is a manipulation-centric experience, you will still need to have touch controllers. Take a look: For everyone else, I tweaked the laser pointers a bit and the way the grip button moves the UI. Enjoy! F
Merper VR changes
addedHappy New Year! I'm happy to welcome Oculus Rift users to MerperVR! While this was technically possible before given the OpenVR support ( which still holds true for other headsets ) this release adds Oculus-specific UI to match the touch controllers and positions UI in a way that's easier to use on a seated experience. Note that given that this is a manipulation-centric experience, you will still need to have touch controllers. Take a look: For everyone else, I tweaked the laser pointers a bit and the way the grip button moves the UI. Enjoy! F
Happy New Year! I'm happy to welcome Oculus Rift users to MerperVR! While this was technically possible before given the OpenVR support ( which still holds true for other headsets ) this release adds Oculus-specific UI to match the touch controllers and positions UI in a way that's easier to use on a seated experience. Note that given that this is a manipulation-centric experience, you will still need to have touch controllers. Take a look: For everyone else, I tweaked the laser pointers a bit and the way the grip button moves the UI. Enjoy! F