Full notes
Full Merk Mayhem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Maps
- Fixes
Merk Mayhem changes
New Weapons Heavy SMG
High-caliber submachine gun designed for mid-range engagements.
Fires slower than traditional SMGs, trading rate of fire for increased damage per shot and improved stability.
Best for controlled bursts and consistent TTK at medium range.
Double Barrel Slug Shotgun
Hard-hitting precision shotgun firing slug rounds.
High damage per shot, rewarding accuracy and fast follow-ups.
Sticky Launcher (Temporary)
Experimental launcher firing explosive adhesive grenades that stick to surfaces before detonating.
- NoteThis weapon will be removed in the vanilla launch.
Weapon Mods Shattercaps Mod → Replaced by Piercing Rounds Mod
Bullets now penetrate walls and enemies, with diminishing damage after penetration.
Mod Tier Scaling:
Tier I: Penetrates one wall OR one enemy (50% damage after penetration).
Tier II: Penetrates one wall AND up to two enemies (better damage retention).
Tier III: Penetrates two walls AND up to three enemies (high damage retention).
Engine & System Updates Moved to Unreal Engine Developer Build
Enables enhanced debugging, crash reporting, and stability tracking.
Allows for better performance analysis in future updates.
Discord Game Detection Integration
*Merk Mayhem* is now recognized as a running game on Discord.
Allows for status updates, party invitations, and streaming integration within Discord.
Map Additions for Testing The following new maps are now available for testing:
SmallBox
Cliffside
OilRig
Bug Fixes
Fixed radar detection issues affecting enemy visibility in certain areas.
Join the Playtest! Test out the latest additions in Update 0.17! Your feedback is crucial in refining Merk Mayhem. Let us know what works, what needs tuning, and what you’d like to see in future updates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
