What changed
0 fixes0 additions1 change0 removals
changedNEW CONTENT: - New unit: the "Heavy Trooper" is available from the Infantry Barracks once you have a Laboratory - New campaign mission: "Labyrinth" and the related ship-visit section is available after completing "Frozen Plains" - New campaign mission: "Airbase" and the related ship-visit section is available after completing "Labyrinth" - New skirmish map: "Breeze" is an 1v1 map with a related achievement if you can beat a hard AI on that map - New skirmish map: "Cold War" is an 1v1v1v1 free-for-all map - Raised commander level cap to 20, allowing you to unlock more abilities or further upgrade existing ones - Added 11 new achievements BALANCE CHANGES: - Increased situational awareness of the AI to prevent the player from easily winning with mass infantry - Increased situational awareness of the AI to better prepare for air units - The 19th and 20th waves in Turret Defense are now easier BUG FIXES: - Fixed a bug where the progress bar above incomplete buildings would disappear if a new building was about to be placed - Fixed a bug where less Shardium was given back to the player than necessary when canceling production of Light Tanks or Scouts - Fixed an "Object reference not set to an instance of an object." crash which occured occasionally at the initial loading - Fixed an "Index was outside the bounds of the array." crash which occured when trying to attack with units currently holding position - Fixed a crash which occured occasionally when selecting another player's Light Factory while the equipment hologram was visible - Fixed a bug where turning off shadows would change interior lighting color from orange to white - Fixed a performance issue which occured on campaign maps, while a worker unit was selected - Fixed a bug where quitting campaign and then entering again wouldn't reset choices made throughout the campaign - Selecting a numbered group via its hotkey will now only jump the camera to the group if the hotkey is quickly pressed twice - In the intro map, units couldn't be ordered directly next to the dropship, this is now fixed - Fixed a bug where the transport's landing and take-off animation would display incorrectly at low FPS values - Right clicking will now cancel the currently selected special ability - Fixed a bug during Turret Defense which caused special abilities to malfunction if used via clicking the buttons instead of hotkeys - The credits video played during the introduction mission will now properly resume when unpausing the game - Fixed a bug where the "Talk to Donovan" button wouldn't disappear when talking to Donovan again after the first mission - Memory management of the GUI was optimized, it now utilizes less RAM - Fixed Russian fonts to include reported missing characters MAP EDITING AND SCRIPTING CHANGES: - When winning a map while testing, clicking "Quit to Main Menu" will now close the game properly instead of crashing it - If a map is already loaded, the save window will already contain that map's name to make overwriting it easier - Ctrl + S is now a shortcut to saving the map - Fixed a bug which caused the wrong map (or no map) to be launched when clicking "test this map" - Added functions "GUI_GetMouseX" and "GUI_GetMouseY" to retrieve the mouse cursor's current position - Uploading to Steam Workshop now works from within the editor, you don't need to test your map to reach the uploader - Steam Workshop uploads should now work from the editor instead
Meridian: New World changes
changedNEW CONTENT: - New unit: the "Heavy Trooper" is available from the Infantry Barracks once you have a Laboratory - New campaign mission: "Labyrinth" and the related ship-visit section is available after completing "Frozen Plains" - New campaign mission: "Airbase" and the related ship-visit section is available after completing "Labyrinth" - New skirmish map: "Breeze" is an 1v1 map with a related achievement if you can beat a hard AI on that map - New skirmish map: "Cold War" is an 1v1v1v1 free-for-all map - Raised commander level cap to 20, allowing you to unlock more abilities or further upgrade existing ones - Added 11 new achievements BALANCE CHANGES: - Increased situational awareness of the AI to prevent the player from easily winning with mass infantry - Increased situational awareness of the AI to better prepare for air units - The 19th and 20th waves in Turret Defense are now easier BUG FIXES: - Fixed a bug where the progress bar above incomplete buildings would disappear if a new building was about to be placed - Fixed a bug where less Shardium was given back to the player than necessary when canceling production of Light Tanks or Scouts - Fixed an "Object reference not set to an instance of an object." crash which occured occasionally at the initial loading - Fixed an "Index was outside the bounds of the array." crash which occured when trying to attack with units currently holding position - Fixed a crash which occured occasionally when selecting another player's Light Factory while the equipment hologram was visible - Fixed a bug where turning off shadows would change interior lighting color from orange to white - Fixed a performance issue which occured on campaign maps, while a worker unit was selected - Fixed a bug where quitting campaign and then entering again wouldn't reset choices made throughout the campaign - Selecting a numbered group via its hotkey will now only jump the camera to the group if the hotkey is quickly pressed twice - In the intro map, units couldn't be ordered directly next to the dropship, this is now fixed - Fixed a bug where the transport's landing and take-off animation would display incorrectly at low FPS values - Right clicking will now cancel the currently selected special ability - Fixed a bug during Turret Defense which caused special abilities to malfunction if used via clicking the buttons instead of hotkeys - The credits video played during the introduction mission will now properly resume when unpausing the game - Fixed a bug where the "Talk to Donovan" button wouldn't disappear when talking to Donovan again after the first mission - Memory management of the GUI was optimized, it now utilizes less RAM - Fixed Russian fonts to include reported missing characters MAP EDITING AND SCRIPTING CHANGES: - When winning a map while testing, clicking "Quit to Main Menu" will now close the game properly instead of crashing it - If a map is already loaded, the save window will already contain that map's name to make overwriting it easier - Ctrl + S is now a shortcut to saving the map - Fixed a bug which caused the wrong map (or no map) to be launched when clicking "test this map" - Added functions "GUI_GetMouseX" and "GUI_GetMouseY" to retrieve the mouse cursor's current position - Uploading to Steam Workshop now works from within the editor, you don't need to test your map to reach the uploader - Steam Workshop uploads should now work from the editor instead
NEW CONTENT: - New unit: the "Heavy Trooper" is available from the Infantry Barracks once you have a Laboratory - New campaign mission: "Labyrinth" and the related ship-visit section is available after completing "Frozen Plains" - New campaign mission: "Airbase" and the related ship-visit section is available after completing "Labyrinth" - New skirmish map: "Breeze" is an 1v1 map with a related achievement if you can beat a hard AI on that map - New skirmish map: "Cold War" is an 1v1v1v1 free-for-all map - Raised commander level cap to 20, allowing you to unlock more abilities or further upgrade existing ones - Added 11 new achievements BALANCE CHANGES: - Increased situational awareness of the AI to prevent the player from easily winning with mass infantry - Increased situational awareness of the AI to better prepare for air units - The 19th and 20th waves in Turret Defense are now easier BUG FIXES: - Fixed a bug where the progress bar above incomplete buildings would disappear if a new building was about to be placed - Fixed a bug where less Shardium was given back to the player than necessary when canceling production of Light Tanks or Scouts - Fixed an "Object reference not set to an instance of an object." crash which occured occasionally at the initial loading - Fixed an "Index was outside the bounds of the array." crash which occured when trying to attack with units currently holding position - Fixed a crash which occured occasionally when selecting another player's Light Factory while the equipment hologram was visible - Fixed a bug where turning off shadows would change interior lighting color from orange to white - Fixed a performance issue which occured on campaign maps, while a worker unit was selected - Fixed a bug where quitting campaign and then entering again wouldn't reset choices made throughout the campaign - Selecting a numbered group via its hotkey will now only jump the camera to the group if the hotkey is quickly pressed twice - In the intro map, units couldn't be ordered directly next to the dropship, this is now fixed - Fixed a bug where the transport's landing and take-off animation would display incorrectly at low FPS values - Right clicking will now cancel the currently selected special ability - Fixed a bug during Turret Defense which caused special abilities to malfunction if used via clicking the buttons instead of hotkeys - The credits video played during the introduction mission will now properly resume when unpausing the game - Fixed a bug where the "Talk to Donovan" button wouldn't disappear when talking to Donovan again after the first mission - Memory management of the GUI was optimized, it now utilizes less RAM - Fixed Russian fonts to include reported missing characters MAP EDITING AND SCRIPTING CHANGES: - When winning a map while testing, clicking "Quit to Main Menu" will now close the game properly instead of crashing it - If a map is already loaded, the save window will already contain that map's name to make overwriting it easier - Ctrl + S is now a shortcut to saving the map - Fixed a bug which caused the wrong map (or no map) to be launched when clicking "test this map" - Added functions "GUI_GetMouseX" and "GUI_GetMouseY" to retrieve the mouse cursor's current position - Uploading to Steam Workshop now works from within the editor, you don't need to test your map to reach the uploader - Steam Workshop uploads should now work from the editor instead