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Steam News7 April 201412y ago

IMPORTANT: Patch notes - Version 0.795

BALANCE CHANGES - Raised unit cap from 45 to 60 - As an attempt to make Troopers useful late-game, the armor upgrade for Troopers now provides 2 armor instead of 1 - Heavy Factory price was changed from 700 to 650 - Lan

Full notes

Full Meridian: New World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedBALANCE CHANGES - Raised unit cap from 45 to 60 - As an attempt to make Troopers useful late-game, the armor upgrade for Troopers now provides 2 armor instead of 1 - Heavy Factory price was changed from 700 to 650 - Landing Pad price was changed from 700 to 650 BUG FIXES - Added error reporter tool to avoid confusion and frequent posting of the same issues -- this will analyze the current crash and provide suggestions on how to fix it - AMD Eyefinity / NVidia Surround is supported, but resolutions above 4096 Width aren't supported -- these were removed from options - Fixed a bug where the camera moved very slowly at low FPS values - Fixed a crash on startup which would occur if Steam was not initialized yet but the game was already trying to access it - Buttons are now more responsive in general - Buttons can now be clicked properly even if the game is running with very low FPS values - Fixed a bug where building placement was laggy or non-responsive at very low FPS values - Fixed an "Object reference not set to an instance of an object" crash which could occur when starting a skirmish match - Fixed a bug where units would sometimes not attack at very low FPS values - Fixed a bug where transmission texts at the top of the screen would only fade in extremely slowly at low FPS values - Fixed a bug where the hard AI wouldn't react accordingly if the player produced Fighters equipped with Sniper Lasers MAP EDITING AND SCRIPTING CHANGES - "Player_UnitTakeClosestTarget" now affects all units in the specified location, not just the first one - Added "Player_UnitTakeClosestTargetDoNotOverride" method, which does not affect units which already have a target - Added unit "Invisible_Unit", which is an invincible, non-moddable, invisible building that doesn't open doors in interior scenes, but blocks movement and can be assigned as a target to any other unit - Catherine Morgan's music theme has been added to the game, it is available via "Theme_Turret" nr. 2 - Fixed a bug where "Player_MoveUnitFromTile" only affected a unit once, but couldn't affect the same unit again - The total unit count allowed on a map has been increased from 300 to 400 - Added error codes to help identify why a Steam Workshop upload failed -- if you receive such a code, post it to these forums so I can take a look Note: The Editor will only update after restarting Steam. IF YOU WOULD LIKE TO JOIN THE DISCUSSION ABOUT THE PATCH http://steamcommunity.com/app/265120/discussions/0/540738051482738407/

Meridian: New World changes

fixedBALANCE CHANGES - Raised unit cap from 45 to 60 - As an attempt to make Troopers useful late-game, the armor upgrade for Troopers now provides 2 armor instead of 1 - Heavy Factory price was changed from 700 to 650 - Landing Pad price was changed from 700 to 650 BUG FIXES - Added error reporter tool to avoid confusion and frequent posting of the same issues -- this will analyze the current crash and provide suggestions on how to fix it - AMD Eyefinity / NVidia Surround is supported, but resolutions above 4096 Width aren't supported -- these were removed from options - Fixed a bug where the camera moved very slowly at low FPS values - Fixed a crash on startup which would occur if Steam was not initialized yet but the game was already trying to access it - Buttons are now more responsive in general - Buttons can now be clicked properly even if the game is running with very low FPS values - Fixed a bug where building placement was laggy or non-responsive at very low FPS values - Fixed an "Object reference not set to an instance of an object" crash which could occur when starting a skirmish match - Fixed a bug where units would sometimes not attack at very low FPS values - Fixed a bug where transmission texts at the top of the screen would only fade in extremely slowly at low FPS values - Fixed a bug where the hard AI wouldn't react accordingly if the player produced Fighters equipped with Sniper Lasers MAP EDITING AND SCRIPTING CHANGES - "Player_UnitTakeClosestTarget" now affects all units in the specified location, not just the first one - Added "Player_UnitTakeClosestTargetDoNotOverride" method, which does not affect units which already have a target - Added unit "Invisible_Unit", which is an invincible, non-moddable, invisible building that doesn't open doors in interior scenes, but blocks movement and can be assigned as a target to any other unit - Catherine Morgan's music theme has been added to the game, it is available via "Theme_Turret" nr. 2 - Fixed a bug where "Player_MoveUnitFromTile" only affected a unit once, but couldn't affect the same unit again - The total unit count allowed on a map has been increased from 300 to 400 - Added error codes to help identify why a Steam Workshop upload failed -- if you receive such a code, post it to these forums so I can take a look Note: The Editor will only update after restarting Steam. IF YOU WOULD LIKE TO JOIN THE DISCUSSION ABOUT THE PATCH http://steamcommunity.com/app/265120/discussions/0/540738051482738407/

BALANCE CHANGES - Raised unit cap from 45 to 60 - As an attempt to make Troopers useful late-game, the armor upgrade for Troopers now provides 2 armor instead of 1 - Heavy Factory price was changed from 700 to 650 - Landing Pad price was changed from 700 to 650 BUG FIXES - Added error reporter tool to avoid confusion and frequent posting of the same issues -- this will analyze the current crash and provide suggestions on how to fix it - AMD Eyefinity / NVidia Surround is supported, but resolutions above 4096 Width aren't supported -- these were removed from options - Fixed a bug where the camera moved very slowly at low FPS values - Fixed a crash on startup which would occur if Steam was not initialized yet but the game was already trying to access it - Buttons are now more responsive in general - Buttons can now be clicked properly even if the game is running with very low FPS values - Fixed a bug where building placement was laggy or non-responsive at very low FPS values - Fixed an "Object reference not set to an instance of an object" crash which could occur when starting a skirmish match - Fixed a bug where units would sometimes not attack at very low FPS values - Fixed a bug where transmission texts at the top of the screen would only fade in extremely slowly at low FPS values - Fixed a bug where the hard AI wouldn't react accordingly if the player produced Fighters equipped with Sniper Lasers MAP EDITING AND SCRIPTING CHANGES - "Player_UnitTakeClosestTarget" now affects all units in the specified location, not just the first one - Added "Player_UnitTakeClosestTargetDoNotOverride" method, which does not affect units which already have a target - Added unit "Invisible_Unit", which is an invincible, non-moddable, invisible building that doesn't open doors in interior scenes, but blocks movement and can be assigned as a target to any other unit - Catherine Morgan's music theme has been added to the game, it is available via "Theme_Turret" nr. 2 - Fixed a bug where "Player_MoveUnitFromTile" only affected a unit once, but couldn't affect the same unit again - The total unit count allowed on a map has been increased from 300 to 400 - Added error codes to help identify why a Steam Workshop upload failed -- if you receive such a code, post it to these forums so I can take a look Note: The Editor will only update after restarting Steam. IF YOU WOULD LIKE TO JOIN THE DISCUSSION ABOUT THE PATCH http://steamcommunity.com/app/265120/discussions/0/540738051482738407/

Source

Steam News / 7 April 2014

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