What changed
1 fix0 additions2 changes0 removals
changedArt & Optimization
changedMajor art style revamp to both stages and characters. These settings can be adjusted in the Quality Settings menus, which should save properly when leaving. Optimized all stages. Optimized some particle effects to reduce the number of unnecessary draw calls.
fixedGamma's claws should highlight properly when charging for all costumes. Fixed some strange interactions between Rho's counters and characters when performing reversals and when armored. Updated Arctina's 20th challenge combo -- it was not only very difficult but the final hit didn't register. Block and Punish should start on page 1 and not 12.
MerFight changes
changedArt & Optimization
changedMajor art style revamp to both stages and characters. These settings can be adjusted in the Quality Settings menus, which should save properly when leaving. Optimized all stages. Optimized some particle effects to reduce the number of unnecessary draw calls.
fixedGamma's claws should highlight properly when charging for all costumes. Fixed some strange interactions between Rho's counters and characters when performing reversals and when armored. Updated Arctina's 20th challenge combo -- it was not only very difficult but the final hit didn't register. Block and Punish should start on page 1 and not 12.
Version 0.51.1
Art & Optimization
Major art style revamp to both stages and characters. These settings can be adjusted in the Quality Settings menus, which should save properly when leaving. Optimized all stages. Optimized some particle effects to reduce the number of unnecessary draw calls.
Bug Fixes
Gamma's claws should highlight properly when charging for all costumes. Fixed some strange interactions between Rho's counters and characters when performing reversals and when armored. Updated Arctina's 20th challenge combo -- it was not only very difficult but the final hit didn't register. Block and Punish should start on page 1 and not 12.