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Steam News20 February 20233y ago

Spirit of investigation

Hi there. On Steam, we are celebrating the Steam Mystery Festival which involves promotions for titles with relevant themes and titles in the detective climate.

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Full Mercyful Flames: The Witches update

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changedHi there.What's our biggest struggle today? The lapping of the strict gameplay layer with the scenario. At this point, we have something like a cake made of independent layers. Once we experience a piece of the story, once we deliver a piece of gameplay. Perhaps this is the nightmare of role-playing games in general, but we have the ambition to prove a product that can blend these elements to the consistency of a unified matter.
changedHi there.In a nutshell, our main task is to trim and sculpt the scenario so that elements that enrich lore knowledge are transferred to environmental elements and relationships resulting from interactions with characters or objects. Instead of selling the information during independent cutscenes and log readings, we try to smuggle it in at a non-overwhelming size, mainly as a reward for quests.

Mercyful Flames: The Witches changes

changedWhat's our biggest struggle today? The lapping of the strict gameplay layer with the scenario. At this point, we have something like a cake made of independent layers. Once we experience a piece of the story, once we deliver a piece of gameplay. Perhaps this is the nightmare of role-playing games in general, but we have the ambition to prove a product that can blend these elements to the consistency of a unified matter.
changedIn a nutshell, our main task is to trim and sculpt the scenario so that elements that enrich lore knowledge are transferred to environmental elements and relationships resulting from interactions with characters or objects. Instead of selling the information during independent cutscenes and log readings, we try to smuggle it in at a non-overwhelming size, mainly as a reward for quests.

Hi there.

On Steam, we are celebrating the Steam Mystery Festival which involves promotions for titles with relevant themes and titles in the detective climate. We recommend games about Sherlock, Frog Detective, The Wolf Among Us, and Disco Elysium. There is a lot to play. But there is also something to look forward to.

We still, like losers, can't show you the demo. The reasons and causes are the same as always - we don't have a good game for now. We're still sitting and tinkering on the project to deliver satisfying content, but for now, we don't feel confident enough with Mercyful Flames to show it to the world.

What's our biggest struggle today? The lapping of the strict gameplay layer with the scenario. At this point, we have something like a cake made of independent layers. Once we experience a piece of the story, once we deliver a piece of gameplay. Perhaps this is the nightmare of role-playing games in general, but we have the ambition to prove a product that can blend these elements to the consistency of a unified matter.

In a nutshell, our main task is to trim and sculpt the scenario so that elements that enrich lore knowledge are transferred to environmental elements and relationships resulting from interactions with characters or objects. Instead of selling the information during independent cutscenes and log readings, we try to smuggle it in at a non-overwhelming size, mainly as a reward for quests.

We made bad production decisions, but we are a competent enough team to fix them. We are working up a sweat so you can play Mercyful Flames and experience the story yourself.

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Steam News / 20 February 2023

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