Full notes
Full Mercury Fallen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
Howdy Folks!
Patch Update 1.18 is now available. This update fixes various issues including a game breaking bug where you could deconstruct something critical to progressing in the main mission.
Thank you for the great feedback on the experimental branch. There are still some issues that are being looked into, but I wanted to get these fixes out the door. Check out the release notes below for the full list of fixes.
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Release Notes
Optimized various UI elements to reduce memory usage
Reduced memory overhead when returning back to the main menu. This should result in less time taken to return to the main menu as well as reduce instances of the game freezing.
“Game Saved” text now appears in the lower middle of the screen when the game is saved.
Fixed: Unable to assign object display objects in info panel in some instances
Fixed: Able to deconstruct Terraformer Regulator structure from construction queue.
- FixedColonists are stuck performing an action if that action is removed by changing job roles in some instances.
Fixed: Threading issue related to colonists collecting items on the floor. This could lead to various unexpected behaviors.
Fixed: Job action data not clearing correctly when changing job roles.
Fixed: Colonist action data not correctly cleaned up after certain actions are performed. This can cause performance issues over extended play times.
Fixed: Internal error can occur if clicking through story choices too quickly.
Fixed: Wall lights not contributing to room lighting value in some cases.
Source
Changelog.gg summarizes and formats this update. How we read updates.
