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Steam News28 July 20187y ago

Update 0.1.4 - Online multiplayer stability

I made a few tweaks to the matchmaking queue, hopefully fixing a couple of issues that could cause games not to start or crash.

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedI made a few tweaks to the matchmaking queue, hopefully fixing a couple of issues that could cause games not to start or crash. When a player pressed the ESC key to quit searching for an online match, the server didn't remove the request from the game search queue quickly enough, nor it marked it as no longer valid. This meant that if another player connected shortly after a game search was canceled, the server tried to start a match between the new player and the first one, who was no longer connected. Also, if a player cancelled a game search and then started a new one, he could be matched against himself, as both his requests (the old one and the new) were seen by the server as still pending. Now the game search requests are invalidated as soon as a player leaves, so this issue should no longer happen. TL;DR: the online multiplayer had a few issues. Now it shouldn't. Should you experience any problems, please report them in the Technical issues forum. Thanks!

Mercs changes

addedI made a few tweaks to the matchmaking queue, hopefully fixing a couple of issues that could cause games not to start or crash. When a player pressed the ESC key to quit searching for an online match, the server didn't remove the request from the game search queue quickly enough, nor it marked it as no longer valid. This meant that if another player connected shortly after a game search was canceled, the server tried to start a match between the new player and the first one, who was no longer connected. Also, if a player cancelled a game search and then started a new one, he could be matched against himself, as both his requests (the old one and the new) were seen by the server as still pending. Now the game search requests are invalidated as soon as a player leaves, so this issue should no longer happen. TL;DR: the online multiplayer had a few issues. Now it shouldn't. Should you experience any problems, please report them in the Technical issues forum. Thanks!

I made a few tweaks to the matchmaking queue, hopefully fixing a couple of issues that could cause games not to start or crash. When a player pressed the ESC key to quit searching for an online match, the server didn't remove the request from the game search queue quickly enough, nor it marked it as no longer valid. This meant that if another player connected shortly after a game search was canceled, the server tried to start a match between the new player and the first one, who was no longer connected. Also, if a player cancelled a game search and then started a new one, he could be matched against himself, as both his requests (the old one and the new) were seen by the server as still pending. Now the game search requests are invalidated as soon as a player leaves, so this issue should no longer happen. TL;DR: the online multiplayer had a few issues. Now it shouldn't. Should you experience any problems, please report them in the Technical issues forum. Thanks!

Source

Steam News / 28 July 2018

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