What changed
0 fixes5 additions1 change0 removals
- Balance
- UI and audio
- Gameplay
- Performance
addedA key new feature is a fully-fledged logistics and transportation system: now, residents physically transport goods from production facilities to warehouses using carts. The efficiency of your economy directly depends on the well-thought-out placement of buildings and road congestion.
addedAll production chains have been rebalanced to accommodate the new mechanics. The update also includes a new visual style, improved time-of-day effects, new music, a streamlined construction system, and significant performance optimizations.
changedMain changes:New game mechanics: Logistics. The distance between production and warehouses now affects delivery speed. Place buildings closer together for efficient operations. Congestion. If too many carts are sent to one warehouse, they will move more slowly due to queues. Carts. Villagers are no longer just decorations—they now operate carts and are responsible for delivering resources. Building Entrances. Each building now has a dedicated entrance (marked with a green triangle), which requires a road to be built. Automatic recipe. A newly constructed building will immediately select the recipe available for production. You can schedule construction even if you don't have the resources. Once the necessary materials are in stock, the phased construction will continue automatically. Speed Control. Added flexible game speed settings from 0.5x to 3x.
addedMain changes:Graphics and sound: The game's visual style has been completely updated. Sunrises and sunsets have been reworked. Nights are now brighter and more comfortable to play. Added 5 new music tracks.
addedMain changes:Other: All production chains have been rebalanced to take into account the new logistics. Optimizations have been made to reduce processor load to improve performance.
addedMain changes:The update adds a new strategic layer to the game, forcing you to think about road and warehouse layout. Your residents are no longer just decoration, but a vital part of the economy!
Mercantile Might changes
addedA key new feature is a fully-fledged logistics and transportation system: now, residents physically transport goods from production facilities to warehouses using carts. The efficiency of your economy directly depends on the well-thought-out placement of buildings and road congestion.
addedAll production chains have been rebalanced to accommodate the new mechanics. The update also includes a new visual style, improved time-of-day effects, new music, a streamlined construction system, and significant performance optimizations.
changedNew game mechanics: Logistics. The distance between production and warehouses now affects delivery speed. Place buildings closer together for efficient operations. Congestion. If too many carts are sent to one warehouse, they will move more slowly due to queues. Carts. Villagers are no longer just decorations—they now operate carts and are responsible for delivering resources. Building Entrances. Each building now has a dedicated entrance (marked with a green triangle), which requires a road to be built. Automatic recipe. A newly constructed building will immediately select the recipe available for production. You can schedule construction even if you don't have the resources. Once the necessary materials are in stock, the phased construction will continue automatically. Speed Control. Added flexible game speed settings from 0.5x to 3x.
addedGraphics and sound: The game's visual style has been completely updated. Sunrises and sunsets have been reworked. Nights are now brighter and more comfortable to play. Added 5 new music tracks.
addedOther: All production chains have been rebalanced to take into account the new logistics. Optimizations have been made to reduce processor load to improve performance.
A key new feature is a fully-fledged logistics and transportation system: now, residents physically transport goods from production facilities to warehouses using carts. The efficiency of your economy directly depends on the well-thought-out placement of buildings and road congestion.
All production chains have been rebalanced to accommodate the new mechanics. The update also includes a new visual style, improved time-of-day effects, new music, a streamlined construction system, and significant performance optimizations.
See the full list of changes and technical fixes below.
Main changes:
New game mechanics:
Logistics. The distance between production and warehouses now affects delivery speed. Place buildings closer together for efficient operations.
Congestion. If too many carts are sent to one warehouse, they will move more slowly due to queues.
Carts. Villagers are no longer just decorations—they now operate carts and are responsible for delivering resources.
Building Entrances. Each building now has a dedicated entrance (marked with a green triangle), which requires a road to be built.
Automatic recipe. A newly constructed building will immediately select the recipe available for production.
You can schedule construction even if you don't have the resources. Once the necessary materials are in stock, the phased construction will continue automatically.
Speed Control. Added flexible game speed settings from 0.5x to 3x.
Graphics and sound:
The game's visual style has been completely updated.
Sunrises and sunsets have been reworked. Nights are now brighter and more comfortable to play.
Added 5 new music tracks.
The update adds a new strategic layer to the game, forcing you to think about road and warehouse layout. Your residents are no longer just decoration, but a vital part of the economy!
Thank you for your support and interesting ideas. Enjoy the game!