Full notes
Full Menyr update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello dear Menyrians!
What changed
- Performance
- Compatibility
- Gameplay
- Server
- Store
- Fixes
We're happy to finally announce that, after months of intense development and optimization,
Open Beta is here!
What this means for you is that, backer or not, you're finally able to play Menyr with all your friends! All you've got to do is request access to the "playtest" on our Steam page and you'll be in instantly!
Keep in mind this is still a beta test, so we're always testing new features and working on squashing bugs. Participate in the community effort by leaving us feedback on our discord server and filing bug reports in game!
Read our Kickstarter update here for more details!
Discretion period is over!
You backers and players can now share your creations with the World! We can't wait to see what kind of content you will create in Menyr and would love to see it. Don't hesitate to ping us on our socials or use the #Menyr when possible so we can find you!
Where do I find other players? Or snippets and maps?
Snippets and maps sharing will be available in the marketplace in-game once it releases. But for now, we have dedicated beta sharing channels in our Discord server. Feel free to join it here so you can find quick and easy to use ressources and talk with like-minded world builders!
Join us on our discord server now!
As a reminder we now have an official Menyr merch store!
You can grab some official goodies to support us and rock Menyr's style everywhere to spread the word! Find them here: https://shop.menyr.com/
Thank you again for supporting us in this journey!
- See you later in Menyr!
What's new in version 0.7? - Patch notes
Detailed vegetation implementation,
Foliage generation feedback,
Improved vegetation generation speed,
Fixed outline selection color,
Fixed DLSS/FSR loading on startup,
Added French language support,
Improved performance,
Reduced VRAM footprint by about 40%,
Improved stability,
Added visual feedback to indicate that an object is being spawned
Detailed vegetation optimization,
Route generation fixed (between 1sec & 3sec for full pathfinding),
Routes save their path. If you wish to regenerate pathfinding, you need to move one of the two pins,
Spawned resources now clear vegetation,
Translation settings retained at relaunch,
Improved handling stability,
Multiple multiplayer fixes,
Improved performance,
Better night rendering in the open world
Fixed a problem where resources were attached to other resources without user input,
Improved visual rendering,
Improved dungeon rendering,
Fixed some lighting artifacts in the lobby,
Road optimization,
Fixed a performance problem with POIs,
Improved readability of POI screens,
Outliner scrolls automatically to display selected asset,
Improved automatic foliage cleanup on resource spawn,
Various stability and performance improvements
Fixed various bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
