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Steam News14 October 20241y ago

Game Reveal & Publisher Announcement!

Hello everyone! We are happy to announce that we are working with indie.io to publish Mentari! For those of you who may not know, working with a game publishing platform like indie.

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Full Mentari update

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Repeated intro

Hello everyone! We are happy to announce that we are working with indie.io to publish Mentari! For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, indie.io helps in all the aspects that indie developers often struggle with alone.

What changed

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changedHello everyone! We are happy to announce that we are working with indie.io to publish Mentari! For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, indie.io helps in all the aspects that indie developers often struggle with alone.
changedWe've been intrigued by the concept of non-violent combat, when creating action games it's easy to get distracted by the common gameplay systems like 3 hit combo and dodge, but in this project we've been thinking about what's the most fundamental thing in a combat system even without sword and gun?

Mentari changes

changedHello everyone! We are happy to announce that we are working with indie.io to publish Mentari! For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, indie.io helps in all the aspects that indie developers often struggle with alone.
changedWe've been intrigued by the concept of non-violent combat, when creating action games it's easy to get distracted by the common gameplay systems like 3 hit combo and dodge, but in this project we've been thinking about what's the most fundamental thing in a combat system even without sword and gun?

It’s our second time working with them, they have proved themselves to handle marketing and any business side of making games. Also the most important thing is that we retain full creative control, this is their core identity as a publisher and we are a fan of that idea!

We've been intrigued by the concept of non-violent combat, when creating action games it's easy to get distracted by the common gameplay systems like 3 hit combo and dodge, but in this project we've been thinking about what's the most fundamental thing in a combat system even without sword and gun?

We can’t wait to share more about the game. So make sure to wishlist the game and follow us on Twitter (yes we still call it Twitter)

Source

Steam News / 14 October 2024

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