Full notes
Full Mental State. Game One update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Mental State. Game One changes
The following changes have been made to the game:
First of all, achievements have finally been added. There are quite a lot of achievements, only 50 pieces. Among them there are both simple ones that can be obtained by performing the right actions in the game, as well as complex achievements that will be very difficult to obtain. To get some achievements, you will have to explore the game very carefully, looking into every corner of the game world or invest a lot of effort and gaming skills.
Also, a small bug with orange spheres was fixed, due to which some spheres could not be activated or they activated with great difficulty. Now all the orange spheres will be easily activated by clicking on the left mouse button when they are close enough to the hero of the game.
In addition, an inventory hint has been added. An information window with inventory reference information will now appear when the player comes across a useful item that can be used in some way. This will help players immediately understand that the game has inventory and figure out how to use it properly.
Also, some important reference inscriptions have been shifted to the center of the screen. This will help the player to immediately pay attention to them and quickly figure out how to properly interact with the surrounding game world.
In addition, now that the hero of the game is in a depressed state, the corresponding message flashes on the screen. This will allow players to immediately understand what is happening to Konstantin and why his health and PTL are gradually decreasing.
Some minor bugs have also been fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
