HomeGamesUpdatesPricingMethodology
Steam News24 October 20232y ago

October 2023 Dev Update - PAX and Progress Update

It’s been a while since the last dev update - a lot has been happening recently that’s kept me from writing.

In this update4

Full notes

Full Memory's Reach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • UI and audio
  • Events
  • Gameplay
addedSound, Music, and NarrativeProduction is ramping up now, with the sound designers, composer, and narrative designer each coming on board over the past few months (and you may also have noticed the awesome new poster art and logo). Until this point Memory’s Reach has been a solo endeavour, so it’s really good to have more hands contributing to the game. Most of their focus was on the PAX demo (below), and they did a bang up job. I can’t wait for you all to see (and hear) what they bring to the rest of the game!
changedPAX Aus and SXSW SydneyThe big news of recent months is Memory’s Reach just had its first major public appearance in the form of a playable demo at PAX Australia and SXSW Sydney. A big thanks to everyone who came by my booth and tried the demo, it was wonderful to see so many people enjoying the game! I took literally PAGES of notes, and got a lot of great player feedback. These events have left me feeling excited and energized to get back into making a great game!
addedMore to comeBetween onboarding the new devs and working furiously preparing for PAX and SXSW, there was a lot to keep me busy and little time left to write dev diaries. But now that’s all out of the way I’m keen to get back into production on the full game, so you can expect somewhat more regular updates moving forward. The next one should come reasonably soon… I’ve got some exciting news that I can’t wait to share with everyone!
changedMore to comeSo click the follow button (and don’t forget to wishlist ;) ) and keep an eye out for more Memory’s Reach news soon.
changedLastly, a slight detour…So that’s where Memory’s Reach is at, but while I’ve got your attention this seems like a good time to plug my last game: The Eyes of Ara , which is about to activate its annual Halloween holiday event from Oct 27 to Nov 2 . So get in there and hunt down some pumpkins ;)

Memory's Reach changes

addedProduction is ramping up now, with the sound designers, composer, and narrative designer each coming on board over the past few months (and you may also have noticed the awesome new poster art and logo). Until this point Memory’s Reach has been a solo endeavour, so it’s really good to have more hands contributing to the game. Most of their focus was on the PAX demo (below), and they did a bang up job. I can’t wait for you all to see (and hear) what they bring to the rest of the game!
changedThe big news of recent months is Memory’s Reach just had its first major public appearance in the form of a playable demo at PAX Australia and SXSW Sydney. A big thanks to everyone who came by my booth and tried the demo, it was wonderful to see so many people enjoying the game! I took literally PAGES of notes, and got a lot of great player feedback. These events have left me feeling excited and energized to get back into making a great game!
addedBetween onboarding the new devs and working furiously preparing for PAX and SXSW, there was a lot to keep me busy and little time left to write dev diaries. But now that’s all out of the way I’m keen to get back into production on the full game, so you can expect somewhat more regular updates moving forward. The next one should come reasonably soon… I’ve got some exciting news that I can’t wait to share with everyone!
changedSo click the follow button (and don’t forget to wishlist ;) ) and keep an eye out for more Memory’s Reach news soon.
changedSo that’s where Memory’s Reach is at, but while I’ve got your attention this seems like a good time to plug my last game: The Eyes of Ara , which is about to activate its annual Halloween holiday event from Oct 27 to Nov 2 . So get in there and hunt down some pumpkins ;)

It’s been a while since the last dev update - a lot has been happening recently that’s kept me from writing. So this time I wanted to jump in with a general progress update, rather than cover a specific topic like previous entries.

Sound, Music, and Narrative

Production is ramping up now, with the sound designers, composer, and narrative designer each coming on board over the past few months (and you may also have noticed the awesome new poster art and logo). Until this point Memory’s Reach has been a solo endeavour, so it’s really good to have more hands contributing to the game. Most of their focus was on the PAX demo (below), and they did a bang up job. I can’t wait for you all to see (and hear) what they bring to the rest of the game!

PAX Aus and SXSW Sydney

The big news of recent months is Memory’s Reach just had its first major public appearance in the form of a playable demo at PAX Australia and SXSW Sydney. A big thanks to everyone who came by my booth and tried the demo, it was wonderful to see so many people enjoying the game! I took literally PAGES of notes, and got a lot of great player feedback. These events have left me feeling excited and energized to get back into making a great game!

More to come

Between onboarding the new devs and working furiously preparing for PAX and SXSW, there was a lot to keep me busy and little time left to write dev diaries. But now that’s all out of the way I’m keen to get back into production on the full game, so you can expect somewhat more regular updates moving forward. The next one should come reasonably soon… I’ve got some exciting news that I can’t wait to share with everyone!

So click the follow button (and don’t forget to wishlist;) ) and keep an eye out for more Memory’s Reach news soon.

Lastly, a slight detour…

So that’s where Memory’s Reach is at, but while I’ve got your attention this seems like a good time to plug my last game: The Eyes of Ara, which is about to activate its annual Halloween holiday event from Oct 27 to Nov 2. So get in there and hunt down some pumpkins ;)

Source

Steam News / 24 October 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.