In this update3
Full notes
Full Memory of Memorie : A Chill Story update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Memory of Memorie : A Chill Story changes
Thank you for playing Memory of Memorie : A Chill Story.
Since release, we have received a wide range of feedback and requests through Steam reviews and other channels.
Thank you very much for taking the time to share your thoughts with us.
Based on your feedback, we plan to release the Ver.1.0.2 update on July 30 (Thu), JST, featuring improvements to usability and the overall work environment.
Main Update Details
Added subtitles to Memorie’s monologues
Added FLAC and AIFF to the supported audio import formats
Added an option that lets Memorie continue the same activity until the end of a focus session
Pomodoro Timer values can now be entered directly using the keyboard
Sound
Adjusted the magic sound effect that plays when Memorie picks up her wand
Added separate volume controls for the following sounds:
Ambience
Memorie’s movement sounds
Pomodoro Timer sound effects
Added an option to turn ambience on or off during focus sessions
Other Bug Fixes
Fixed an issue that could cause high CPU usage in Full Screen mode
Fixed an issue where focus time was not saved when exiting the game while the Pomodoro Timer was running
Badge unlock animations will no longer appear while the Pomodoro Timer is running
※The features listed above are currently in development. The final update contents are subject to change.
Full details will be shared in a separate news post when the update is released.
To everyone playing the game, and to everyone who has left a review or shared their thoughts with us: thank you so much.
With your feedback in mind, we’ll keep improving the experience to make your time with Memorie even more comfortable.
We hope you’ll continue supporting Memorie, our apprentice witch, and Memory of Memorie : A Chill Story.
Source
Changelog.gg summarizes and formats this update. How we read updates.
