Full notes
Full Memorrha update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Compatibility
Dear Memorrhians, we present the long awaited Update V1.6 with the manual savegame feature. Furthermore the regional pricing for some countries were adjusted.
IMPORTANT: Savegames from 1.5 and under are NOT compatible with the 1.6! To checkout the older version install the Update 1.5 branch in your steam library!
Patchnotes: - Added a manual savegame option to allow manual savegames (Finally!) - Reduced CPU load by 40% and RAM usage by over 50% - Improve loading and saving times - Major Upgrade to the 2020.3.38f1 Unity Engine - Fixed a physic bug in the elevator - Fixed two door bugs in the temple - Fixed a bunch of savegame bugs that could occur with the old savegame system - Adjusted controller configurations and updated it to support even more controllers - A lot of small visual glitches, bugfixes and unnecessary loadings of objects was improved
Why did it take us so long to do this?: One reason the port to consoles took so long is the game's savegame system and the way Memorrha loads into RAM. So we rewrote the entire Savegame-System and changed the level loading behavior. Unfortunately this was very time consuming - but now it's done!
With the V1.6 update it will now be possible to save manually. This is really a big step and we are happy that we can finally make this possible. The old savegames will not be compatible with the V1.6 update, so we have provided a V1.5 on Steam beta branch.
One more really important request: We as a small indie studio rely a lot on reviews, our heart and soul goes into this project. If you liked Memorrha it would REALLY help us if you leave a positive review on Steam.
Thank you very much! ːsteamthumbsupː
The StickyStoneStudio Team -
Source
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