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Steam News4 October 20196y ago

Memorrha Update V1.1

Dear Memorrhians, We just released our first big update fixing some issues that were reported to us during the last week.

Full notes

Full Memorrha update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Gameplay
fixedFixed a player displacement bug that would occur when interacting with a teleporter and quickly opening the scanner - Fixed the projection door in the green cart puzzle area - Fixed a problem with the abyss puzzle - Fixed a problem with the last abyss puzzle - Fixed a bug that would prevent plate interfaces from resetting properly after loading a checkpoint in the cart puzzle areas - Fixed a bug where the carts in the colorizing puzzle wouldn't contain crystal ore - Fixed a bug where you could solve the colorize puzzle without having crystals ores in the carts - Fixed a bug where the four crystal network puzzles in the ending puzzle could get stuck during processing - Fixed a bug that would prevent opening the last chamber if the puzzle was solved in a different sequence - Fixed a bug that would let the projector statues go off the rails - Made adjustments in the blue puzzle room to prevent players from being trapped - Closed a few collider gaps in the blueprint chamber and mine - Made adjustments to pickupable objects when holding them and trying to interact with a teleporter - Corrected the yellow projection color relating to the ending puzzle - Various improvements to the secret minigame - Adjusted the necessary projection symbol to gain access to the minigame - Adjusted the door in the last chamber to allow backtracking - Fixed a memory leak causing performance drops - Improved savetimes
changedwe also updated the minimum system requirements to the GTX 660/ Radeon HD7850, due some players had stutters below that.

Memorrha changes

fixedFixed a player displacement bug that would occur when interacting with a teleporter and quickly opening the scanner - Fixed the projection door in the green cart puzzle area - Fixed a problem with the abyss puzzle - Fixed a problem with the last abyss puzzle - Fixed a bug that would prevent plate interfaces from resetting properly after loading a checkpoint in the cart puzzle areas - Fixed a bug where the carts in the colorizing puzzle wouldn't contain crystal ore - Fixed a bug where you could solve the colorize puzzle without having crystals ores in the carts - Fixed a bug where the four crystal network puzzles in the ending puzzle could get stuck during processing - Fixed a bug that would prevent opening the last chamber if the puzzle was solved in a different sequence - Fixed a bug that would let the projector statues go off the rails - Made adjustments in the blue puzzle room to prevent players from being trapped - Closed a few collider gaps in the blueprint chamber and mine - Made adjustments to pickupable objects when holding them and trying to interact with a teleporter - Corrected the yellow projection color relating to the ending puzzle - Various improvements to the secret minigame - Adjusted the necessary projection symbol to gain access to the minigame - Adjusted the door in the last chamber to allow backtracking - Fixed a memory leak causing performance drops - Improved savetimes
changedwe also updated the minimum system requirements to the GTX 660/ Radeon HD7850, due some players had stutters below that.

Dear Memorrhians, We just released our first big update fixing some issues that were reported to us during the last week. Thanks a lot to all the players who have supported us diligently in troubleshooting and are still doing so.

  • Fixed a player displacement bug that would occur when interacting with a teleporter and quickly opening the scanner - Fixed the projection door in the green cart puzzle area - Fixed a problem with the abyss puzzle - Fixed a problem with the last abyss puzzle - Fixed a bug that would prevent plate interfaces from resetting properly after loading a checkpoint in the cart puzzle areas - Fixed a bug where the carts in the colorizing puzzle wouldn't contain crystal ore - Fixed a bug where you could solve the colorize puzzle without having crystals ores in the carts - Fixed a bug where the four crystal network puzzles in the ending puzzle could get stuck during processing - Fixed a bug that would prevent opening the last chamber if the puzzle was solved in a different sequence - Fixed a bug that would let the projector statues go off the rails - Made adjustments in the blue puzzle room to prevent players from being trapped - Closed a few collider gaps in the blueprint chamber and mine - Made adjustments to pickupable objects when holding them and trying to interact with a teleporter - Corrected the yellow projection color relating to the ending puzzle - Various improvements to the secret minigame - Adjusted the necessary projection symbol to gain access to the minigame - Adjusted the door in the last chamber to allow backtracking - Fixed a memory leak causing performance drops - Improved savetimes

we also updated the minimum system requirements to the GTX 660/ Radeon HD7850, due some players had stutters below that.

Source

Steam News / 4 October 2019

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