In this update5
Full notes
Full Memo to the Underlord update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Memo to the Underlord changes
Attention Underlings!
Over the course of the Steam Next Fest, Memo to the Underlord received a very positive reception, as well as plenty of feedback for polish and finetuning!
In Update 0.2.2, we've added several of these changes and balance tweaks to enemies, gubbins, bosses, etc.
This will also be our last Demo update until 0.3, as we turn our full attention to Early Access releasing later this year!
The Depths
Being the first level, we decided to reduce the health/damage of various enemies to ensure they are a more consistent difficulty. Changed enemies include:
Forklift
Sentry/Guardian
Rats
The Manager's health has been slightly reduced, along with his attack damage.
Fungal Farms
The Fungal Farms were in a good spot during the Next Fest, though we've made some small tweaks to some of their enemies:
Chopper's melee attack now has better tracking
Covercap's health was reduced, and now shoots/hides faster
Rats have more health in Fungal Farms
Fixed an issue where the Rat King was slow to start attacking in phase 1. His health has also been slightly increased.
Abilities
Hyper Coffee has been nerfed, now reducing attack damage while active.
Dueling Glove's damage has been doubled and is now a more effective option.
Paper Storm's area has been improved and can be further increased with the Slimy Newt gubbin.
Sound
Lowered the volume of the projectile throwing sound for various enemies (Bombers, Choppers, Rat King)
Sentry/Guardians now have wind-up sounds before firing
Bugs
Fixed certain rooms getting soft-locked
Fixed bug where Eyeball enemies could get stuck in a far corner and become unreachable
Fixed door colliders, stopping players from getting caught on them
Source
Changelog.gg summarizes and formats this update. How we read updates.
