Full notes
Full Meltopia update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Fixes
- UI and audio
Meltopia changes
Today is another update for Meltopia.
Once again, we thank everyone for their active participation in finding bugs, as well as for discussions, suggestions, and comments.
What’s new in this update:
The Master Collector achievement has finally been fixed (it may take 20-30 seconds at startup when updating this achievement).
IMPORTANT: Achievements related to using lanterns, dynamite, canisters, hook, as well as minecarts and freezing, unfortunately, are not awarded retroactively. But the good news is that they are easy to earn.
Auto-save now triggers during vending sales so as not to interfere with core gameplay. We remind you that auto-save can be disabled in the game settings.
Added the “I’m stuck” button in the pause menu, which teleports the character to the nearest lit furnace. After use, the button becomes inactive for a while.
Additional updates:
Sprint toggle is enabled by default
Fixed the toggle sprint on/off functionality
Localization. Added languages: Dutch, Romanian, Ukrainian
Fixed melting of ice cubes after saving
No longer notifies repeatedly about finding a new resource after loading a save
The startup video in the main menu can be skipped with LMB as well
When opening the trade and upgrade menu, the cursor is centered
Lantern light radius was 400, now 800 cm
Fixed item issue during jumping
Added proper collisions for ladders, ice cubes, doors
Thank you for playing Meltopia! Thanks to you, we can make this game better ːsteamthisː
And if you want to share bugs, suggestions, and just chat with us and other players more quickly — join our Discord community. It’s very important for us to see your messages and discuss the development of Meltopia together with you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
