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Steam News25 February 20206y ago

The last chapter will be released soon

Well well.. I've started Melordandek three years ago. It was after some floating moments where I was a little lost between all my prototypes: Macroboy Y, Coloraise, the Bite Of Darkness and Allan.

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What changed

1 fix1 addition0 changes0 removals
  • Gameplay
  • Fixes
addedColoraiser was the simplest game on the paper so someone told me I should start with it. I have need less than one years to end the game itself but then I had a quite crazy idea, considering how much work it would imply: add a narrative system with pictures and voices. I should have done a mobile game, that was the initial target for a game like Coloraiser, but I did not want it. I don't like mobile development tools, I hate big APIs and IDEs... Developping for PC was a way to keep using emacs and gcc. And of course it would implies bringing contents accordingly to expectation for such a platform.
fixedI have a few regret of course, but globally, I'm quite happy. Maybe stuff that bother me are gonna get fixed with some updates.... stuff like better voices or illustrations, or more levels!

Melordandek changes

addedColoraiser was the simplest game on the paper so someone told me I should start with it. I have need less than one years to end the game itself but then I had a quite crazy idea, considering how much work it would imply: add a narrative system with pictures and voices. I should have done a mobile game, that was the initial target for a game like Coloraiser, but I did not want it. I don't like mobile development tools, I hate big APIs and IDEs... Developping for PC was a way to keep using emacs and gcc. And of course it would implies bringing contents accordingly to expectation for such a platform.
fixedI have a few regret of course, but globally, I'm quite happy. Maybe stuff that bother me are gonna get fixed with some updates.... stuff like better voices or illustrations, or more levels!

Well well..

I've started Melordandek three years ago. It was after some floating moments where I was a little lost between all my prototypes: Macroboy Y, Coloraise, the Bite Of Darkness and Allan. Four concepts, four playable demos with different levels of polish. A lot of different appreciations, various opinions... I was a young man with a fresh diploma.

Coloraiser was the simplest game on the paper so someone told me I should start with it. I have need less than one years to end the game itself but then I had a quite crazy idea, considering how much work it would imply: add a narrative system with pictures and voices. I should have done a mobile game, that was the initial target for a game like Coloraiser, but I did not want it. I don't like mobile development tools, I hate big APIs and IDEs... Developping for PC was a way to keep using emacs and gcc. And of course it would implies bringing contents accordingly to expectation for such a platform.

Two years and a half, this is the time it tooks to switch Melordandek to a puzzle game to a puzzle game with a narrative, visual novel, part. It was long, but I'm proud today I've gone so far, and I'm gonna be more proud when it's gonna be really complete.

I have a few regret of course, but globally, I'm quite happy. Maybe stuff that bother me are gonna get fixed with some updates.... stuff like better voices or illustrations, or more levels!

Well well.... (again) Soon chapter 10 will be out and the game's gonna be complete, from the introduction cinematic to the credit.

Source

Steam News / 25 February 2020

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