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Steam News7 May 201412y ago

Update v0.7.1.0

- Obstacle timing accuracy ("perfect", "good" and "ok") is no longer displayed on the left part of the HUD, but is now shown in the form of floating texts next to Melody, to make it possible to pay attention to the timi

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Full Melody's Escape update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedObstacle timing accuracy ("perfect", "good" and "ok") is no longer displayed on the left part of the HUD, but is now shown in the form of floating texts next to Melody, to make it possible to pay attention to the timing accuracy without being distracted. By default it only shows "errors" (failures), but you can configure it in the "General Options" to show each obstacle's timing accuracy. - The background lights are now more accurately synced to the frequency spectrum of the music - The ribbon trail behind Melody (on long obstacles) is now smoother and with a new texture, and it starts a bit sooner when sliding on obstacles - The transition animation from "walking" to "flying" is now smoother - Added an option to toggle FPS, in the "Performances" options menu - Slightly increased the scrolling speed of the background in flying sections, as well as the fog's brightness - On keyboard, screens waiting for "any key" input to continue now only look for gameplay-bound keys presses, "Enter" or "Space", allowing to take screenshots if you've bound the Steam screenshot key to something other than the Function keys - Switching from keyboard input to gamepad input during a track will now work when pressing the d-pad or using the thumbsticks (it only worked with the color buttons before) - Pressing buttons during the intro walk will not trigger failures anymore

Melody's Escape changes

changedObstacle timing accuracy ("perfect", "good" and "ok") is no longer displayed on the left part of the HUD, but is now shown in the form of floating texts next to Melody, to make it possible to pay attention to the timing accuracy without being distracted. By default it only shows "errors" (failures), but you can configure it in the "General Options" to show each obstacle's timing accuracy. - The background lights are now more accurately synced to the frequency spectrum of the music - The ribbon trail behind Melody (on long obstacles) is now smoother and with a new texture, and it starts a bit sooner when sliding on obstacles - The transition animation from "walking" to "flying" is now smoother - Added an option to toggle FPS, in the "Performances" options menu - Slightly increased the scrolling speed of the background in flying sections, as well as the fog's brightness - On keyboard, screens waiting for "any key" input to continue now only look for gameplay-bound keys presses, "Enter" or "Space", allowing to take screenshots if you've bound the Steam screenshot key to something other than the Function keys - Switching from keyboard input to gamepad input during a track will now work when pressing the d-pad or using the thumbsticks (it only worked with the color buttons before) - Pressing buttons during the intro walk will not trigger failures anymore

- Obstacle timing accuracy ("perfect", "good" and "ok") is no longer displayed on the left part of the HUD, but is now shown in the form of floating texts next to Melody, to make it possible to pay attention to the timing accuracy without being distracted. By default it only shows "errors" (failures), but you can configure it in the "General Options" to show each obstacle's timing accuracy. - The background lights are now more accurately synced to the frequency spectrum of the music - The ribbon trail behind Melody (on long obstacles) is now smoother and with a new texture, and it starts a bit sooner when sliding on obstacles - The transition animation from "walking" to "flying" is now smoother - Added an option to toggle FPS, in the "Performances" options menu - Slightly increased the scrolling speed of the background in flying sections, as well as the fog's brightness - On keyboard, screens waiting for "any key" input to continue now only look for gameplay-bound keys presses, "Enter" or "Space", allowing to take screenshots if you've bound the Steam screenshot key to something other than the Function keys - Switching from keyboard input to gamepad input during a track will now work when pressing the d-pad or using the thumbsticks (it only worked with the color buttons before) - Pressing buttons during the intro walk will not trigger failures anymore

Source

Steam News / 7 May 2014

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