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Steam News3 March 201412y ago

Update Notes - v0.6.0.0

- Balanced orbs hitboxes to be 50% larger in Relaxing, and 25% larger in Normal. - Fixed blur on monitors with a high refresh-rate.

Full notes

Full Melody's Escape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedBalanced orbs hitboxes to be 50% larger in Relaxing, and 25% larger in Normal. - Fixed blur on monitors with a high refresh-rate. The game logic cycles and FPS are now uncapped, allowing to VSYNC at your monitor's true refresh rate, greatly reducing ghosting/blur effect on monitors with a refresh rate above 60Hz. - Reduced default zoom level in jogging, running and flying modes, to enlarge the field of view and reduce eye-strain. - Added a zoom option in General options to help reduce eye-strain. - Added a FPS counter to the game. A bad FPS would impact your music timing perception, so the counter will turn red if your computer is struggling to keep up (in which case you should disable "Post-Processing" to ease the GPU load. You can also boost performances further by disabling "Background Visualizations"). - Added an option to disable background scrolling or set it to half-speed. - New particle effects. - Improved drawing quality at resolutions above 1280x720. - Improved performances on resolutions below 1280x720.

Melody's Escape changes

fixedBalanced orbs hitboxes to be 50% larger in Relaxing, and 25% larger in Normal. - Fixed blur on monitors with a high refresh-rate. The game logic cycles and FPS are now uncapped, allowing to VSYNC at your monitor's true refresh rate, greatly reducing ghosting/blur effect on monitors with a refresh rate above 60Hz. - Reduced default zoom level in jogging, running and flying modes, to enlarge the field of view and reduce eye-strain. - Added a zoom option in General options to help reduce eye-strain. - Added a FPS counter to the game. A bad FPS would impact your music timing perception, so the counter will turn red if your computer is struggling to keep up (in which case you should disable "Post-Processing" to ease the GPU load. You can also boost performances further by disabling "Background Visualizations"). - Added an option to disable background scrolling or set it to half-speed. - New particle effects. - Improved drawing quality at resolutions above 1280x720. - Improved performances on resolutions below 1280x720.

- Balanced orbs hitboxes to be 50% larger in Relaxing, and 25% larger in Normal. - Fixed blur on monitors with a high refresh-rate. The game logic cycles and FPS are now uncapped, allowing to VSYNC at your monitor's true refresh rate, greatly reducing ghosting/blur effect on monitors with a refresh rate above 60Hz. - Reduced default zoom level in jogging, running and flying modes, to enlarge the field of view and reduce eye-strain. - Added a zoom option in General options to help reduce eye-strain. - Added a FPS counter to the game. A bad FPS would impact your music timing perception, so the counter will turn red if your computer is struggling to keep up (in which case you should disable "Post-Processing" to ease the GPU load. You can also boost performances further by disabling "Background Visualizations"). - Added an option to disable background scrolling or set it to half-speed. - New particle effects. - Improved drawing quality at resolutions above 1280x720. - Improved performances on resolutions below 1280x720.

Source

Steam News / 3 March 2014

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