Full notes
Full Melody Ball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Server
- Performance
- Gameplay
New Features
Batch Level Creation: The level editor now allows creating multiple custom levels at once, dramatically boosting your mapping workflow.
- Slow Playback ModeA new slow-motion feature lets you pinpoint beats with precision, making audio mapping easier and more accurate than ever.
Core Optimizations
Microsecond Audio Sync: We rebuilt the timing logic from the ground up, slashing audio latency from milliseconds down to microseconds for flawless synchronization.
Faster GIF Loading: Optimized the GIF decoding process for snappier load times and smoother overall performance.
Refinements
Level Node Tweaks: Refined the note placement in select levels to ensure a consistent and polished gameplay experience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
