In this update7
Full notes
Full 梅计划MeiErWo Plan update
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What changed
- UI and audio
- Balance
梅计划MeiErWo Plan changes
Mei Project (Version: 0.1.1)
Important Note: The game itself is NOT YET localized to English. This update notice is provided for information only, but the in-game text remains in Chinese.
This notice applies to the game's Demo version
Interface Optimizations & Feature Adjustments
Quest Interface
Added red dot notifications for incomplete and available quests; clicking the notification will disable it for the current game session.
- Optimized quest status display logicRemoved the "In Progress" label from unavailable quests; only quests with completed prerequisites will now show "In Progress".
Removed nested quest folding; quests now directly locate and save the last expanded state.
Added "Highlight Notification" upon quest completion: Left-click to jump to the Quest Window.
Crafting Interface
Fixed the abnormal issue where resource quantity was 0 on first login after resetting save data: Newly acquired resources now default to 100% (unless previously consumed).
Implemented Star Upgrade-related content (including display and actual functionality); Star Upgrade operations can be completed in the Blueprint Library.
Backpack Interface
- Fixed the issue where item description popups were invisibleReplaced with a more stable new interface and rewritten the item description function.
Fixed the bug where in-store item prices were not saved, causing values to reset to 0 after restarting.
Reconstructed the store item generation logic (previously suspected of logical abnormalities); after investigation, the root cause of the issue was confirmed to be save data corruption. This adjustment has resulted in changes to some item parameters.
Added "One-Click Organize" function to the Backpack.
Sin System Interface
Optimized Sin Breakthrough rules: Sin Points obtained through unlocked gameplay can increase breakthrough success rate; failing a breakthrough will lose 20% Proficiency.
Note: The maximum level of the AFK System in the current version is 15, with a breakthrough level of 2.
Implemented Mastery Pool benefits from Sin Breakthrough (limited to the Mastery Pool section).
Implemented the Proficiency bonus effect from the AFK System.
Balance Adjustments
Adjusted Mastery Pool gain rules: Now consistent with Proficiency values; gains are halved after exceeding the Mastery Pool cap.
- Added a toggle for the AFK SystemWhen enabled, a portion of the "Mastery Pool + Proficiency" gains from other systems (such as Crafting) will be converted to AFK System "Mastery Pool + Proficiency" gains.
Known Issues
AFK System Mastery Pool conversion function is not yet implemented (omission).
Version number display error: The version number is not assigned to the display label, resulting in incorrect version number shown in the interface.
Source
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