Full notes
Full Megastore Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Compatibility
Megastore Simulator changes
Based on your feedback, I realized the pricing balance was a bit too harsh. This update includes a small adjustment to get closer to the sweet spot. The budget-based system is still in place; these are just small tweaks.
✅ Economy & Balance
Grocery market prices have increased slightly overall.
Customers are now a bit more tolerant across the board.
To give you some hint about the tolerances
Toys is the most price-tolerant department (more entertainment/impulse-driven → more elastic pricing).
Electronics and Music remain the departments where customers punish overpricing the most.
Fixed a bug that was causing customers to buy fewer products than intended.
🧾 Price Management (QoL)
Added Match All to Market to quickly align all prices with market.
Added Apply All to apply changes in one click.
🚗 Vehicles
Vehicles that fell under the ground are now brought back to the surface.
🏆 Achievements
Fixed some cases where achievements weren’t being granted.
If you were affected, the missing achievements will be awarded next time you become eligible.
🎮 Controller Support (Status)
This update was originally planned to include controller support, but I’ve decided to delay it to the next update because of the feedback.
I’m actively working on it, and controller support will arrive in the next update if nothing extreme comes up.
Source
Changelog.gg summarizes and formats this update. How we read updates.
