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Steam News15 February 20264mo ago

Update 0.1.8 – Patch Notes

Based on your feedback, I realized the pricing balance was a bit too harsh. This update includes a small adjustment to get closer to the sweet spot.

Full notes

Full Megastore Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions8 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Compatibility
changedBased on your feedback, I realized the pricing balance was a bit too harsh. This update includes a small adjustment to get closer to the sweet spot. The budget-based system is still in place; these are just small tweaks.
changed✅ Economy & Balance
changedGrocery market prices have increased slightly overall.
changedTo give you some hint about the tolerances Toys is the most price-tolerant department (more entertainment/impulse-driven → more elastic pricing). Electronics and Music remain the departments where customers punish overpricing the most.
fixedFixed a bug that was causing customers to buy fewer products than intended .
changed🧾 Price Management (QoL)

Megastore Simulator changes

changedBased on your feedback, I realized the pricing balance was a bit too harsh. This update includes a small adjustment to get closer to the sweet spot. The budget-based system is still in place; these are just small tweaks.
changed✅ Economy & Balance
changedGrocery market prices have increased slightly overall.
changedTo give you some hint about the tolerances Toys is the most price-tolerant department (more entertainment/impulse-driven → more elastic pricing). Electronics and Music remain the departments where customers punish overpricing the most.
fixedFixed a bug that was causing customers to buy fewer products than intended .

Based on your feedback, I realized the pricing balance was a bit too harsh. This update includes a small adjustment to get closer to the sweet spot. The budget-based system is still in place; these are just small tweaks.

✅ Economy & Balance

  • Grocery market prices have increased slightly overall.

  • Customers are now a bit more tolerant across the board.

  • To give you some hint about the tolerances

    • Toys is the most price-tolerant department (more entertainment/impulse-driven → more elastic pricing).

    • Electronics and Music remain the departments where customers punish overpricing the most.

  • Fixed a bug that was causing customers to buy fewer products than intended.

🧾 Price Management (QoL)

  • Added Match All to Market to quickly align all prices with market.

  • Added Apply All to apply changes in one click.

🚗 Vehicles

  • Vehicles that fell under the ground are now brought back to the surface.

🏆 Achievements

  • Fixed some cases where achievements weren’t being granted.

  • If you were affected, the missing achievements will be awarded next time you become eligible.

🎮 Controller Support (Status)

  • This update was originally planned to include controller support, but I’ve decided to delay it to the next update because of the feedback.

  • I’m actively working on it, and controller support will arrive in the next update if nothing extreme comes up.

Source

Steam News / 15 February 2026

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