Full notes
Full Megaquarium update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Curators, today's patch contains a set of bug fixes I've been working on over the recent months. Thank you all for your feedback. I read every post. :)
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
For those that are curious what else I've been working on, I have been working on a couple of other more substantial projects, which I look forward to sharing with you down the line.
Changelog below. Any issues, let me know.
v4.2.5 Changelog - 19/05/2025
- UIAdded latin names as search tags to all animals.
UI: Close Window button and hotkey now closes build menu, research windows, prestige window and message window.
UI: Fix typo on Family Poster description.
- UIFixed bug 'needs light' now works correctly as a search term in the search menu.
- UIImproved placement on heights other than y=0, especially land masses.
- UIFixed bug wrong sprite was used when Science income was not sufficient to keep Abyssal Tank operational.
- UIFixed panning in perspective mode.
- UIFixed typo causing Boeseman's Rainbow to not have a latin name.
UI: You can no longer place the same substrate on top of itself.
- UIImproved layout of save/load box with more even distribution of columns, especially in 4:3 ratio.
- UIImproved layout of Sandbox menu, especially in 4:3 ratio.
- GraphicsRemoved some lights from Kreisel tank to improve look.
- GraphicsFixed bug where Oblique-Lined Dottyback, Long-Nosed Chimaera, Long-Tailed Duck and Adélie Penguin didn't animate when you hovered over them in the menu.
- BalanceFixed bug where some objectives were generated for sandbox where the required animal was 'Congeners Only' making Tank Point Value objectives impossible.
- Balance3. Elmshorn, improved Toadstool Coral side objective structure to make it easier to follow.
- BalanceFixed bug where 'Requires Observation' on a modded animal was still causing health to drop even when Deep Freeze is disabled.
- JapaneseFixed a bug where [empty string] was written in the cashflow window.
Chinese: Renamed Marbled Serpent Starfish.
- Chinese/ModdingAdded requested characters for better names in mod support.
- ModdingAdded support for floating point (decimal/fractional) number to be used for tank.waterHeightAdjustment. This lets you put floating objects at any height.
- ModdingAdded feature to disable automatic mod disabling when an error is encountered during post-processing. gui.data -> dontDisableModsOnFailedLoad. Please don't change this setting unless you are a mod creator in the middle of tweaking a mod. It will disable automatic recovery meaning you'll be locked out of the game until you manually fix/delete/disable the mod causing the error.
Source
Changelog.gg summarizes and formats this update. How we read updates.
