In this update2
Full notes
Full Megaloot update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, fellow adventurers!
What changed
- Workshop
- Store
- Gameplay
- UI and audio
- Balance
- Fixes
Megaloot changes
We are happy to announce that we've prepared a new update that adds workshop support, new enemies, and other changes! Also, you'll have a chance to grab a copy of Megaloot with a 50% discount during the Winter Sale until January 5th!
[dynamiclink href="https://store.steampowered.com/app/2440380/Megaloot/"]
Features
Mod support
From now on, it’s possible to create your own mods for Megaloot and upload them to the Workshop using in-game tools. You can find detailed instructions here - INSTRUCTIONS. You can also try out mods right away with the test mod, which rearranges the battle buttons.
Other features and updates
Reduced number of battles per floor. Beginning: 4 battles per floor, Floor 15+: 3 battles per floor, Floor 30+: 2 battles per floor, Floor 60+: 1 battle per floor.
Added a refresh button to the merchant (but removed one slot).
The main attack damage type won’t change during a battle anymore (it gets locked when the turn starts).
New Enemy: Braskap
New Consumable: Zefrot
New Consumable: Pallac
New Consumable: Frokt
New Consumable: Steak
New Item: Golden Helmet
Emperor’s Will now has a battle requirement.
Buffed and fixed Ancient Shell.
The Endless mode prompt will now appear on the last floor.
Added multiple pages for the build planner.
Fixed the counterattack dodge bug.
Thank you for being part of this amazing community. We’d love to hear your feedback, so don’t hesitate to share your thoughts on the Discord server. 🎉 Enjoy the update and see you in the Tower! 🎉
Source
Changelog.gg summarizes and formats this update. How we read updates.
