Full notes
Full Megalo Polis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
We're back on working on Megalo Polis, for the last campaign stretch! This update contains a lot of small updates, right before the next one, which will provide the general election. Many visual and audio effects have been added, improving the feedbacks from the action, on citizen conversion, for instance, or most special actions. The districts status is also a bit clearer now with sounds associated with changes, like losing one, or going to sleep. We also integrated options on performance, resolution, etc, directly ingame. The next update, in 2-3 weeks, will be huge, with the second part of the game offering the general election fight, and you got to play against all AIs at the same time. It will much harder to reach the top! All the bonuses and decisions in the primaries will pay off!
Source
Changelog.gg summarizes and formats this update. How we read updates.
