Full notes
Full Megalo Polis update
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What changed
- UI and audio
We have a new update! This is a massive gameplay update, with many new features, increasing the variety and depth. We added campaign choices, after each mission. You have to decide wether to allow support of a movie star, launch a mass mailing, include military support in your stump speech, etc. Each choice will bring in either a bonus or a malus. Make sure you engage in wise risks only! Each character and party also now brings a specific bonus and malus. All of these combined will alter the way you take on each map. Having a short time bonus on rich districts, for instance, can be a boon on, say, Maryland and Delaware! Another major change is in the form of mission objectives. You are presented with objectives for each zone of the mission, so from one to seven per mission. You can choose not to accomplish them, and still win the mission, of course. If you do reach them all, though, you win a special action card. It will go in your deck, and you can choose one card from your deck, to come with you for the next mission. You can be much more aggressive, or defensive, based on your liking! As usual, we also corrected some issues, and continued polishing and balancing the game. The next update should bring mostly optimizations, and a few interface / audio updates, as well as more final screens for the primary ending. And then we'll add the general campaign!
Source
Changelog.gg summarizes and formats this update. How we read updates.
