Full notes
Full Megacopter: Blades of the Goddess update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Store
Megacopter: Blades of the Goddess changes
UI: Add detailed ammo counts to mission map screen (full map view). This was a requested feature to be able to see the full ammo count and capacity.
UI: Cleanup mission map screen and add thin borders to map/minimap.
UI: Adjust some more HUD transparency values for consistency.
Gameplay: Reduce cost of cluster missiles weapon and charged orb weapon by 50 tokens each.
Gameplay: Reduce cost of cluster missile targeting computer upgrade by 200->150, and level 2 300->250.
- GameplayIncrease targeting arc that is added by cluster targeting targeting computer upgrades by +5 degrees per upgrade.
Gameplay: Increase cooldown reduction by -.25 sec and -.5 sec for cluster missile recharge upgrades (-.75 sec for both combined).
Gameplay: Update opening cinematic artwork on Jack.
Gameplay: Add experimental option that does nose-based aiming for gamepads only. This transforms horizontal axis to rotation instead of cursor pushing and vertical axis to aim near/far instead of cursor pushing.
- GameplayIn the loadout screen, slot 3 is now always visible before becoming unlocked. It will show a hint on how to unlock it via a purchase. This is designed to help new players understand how to get a third weapon.
Gameplay: Minor adjustments to loadout descriptions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
