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Full Medieval Tavern Simulator update
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What changed
- Store
- Performance
- Gameplay
Medieval Tavern Simulator changes
π£οΈ Medieval Tavern Simulator Roadmap
Hello everyone!
First of all, thank you to everyone who has purchased Medieval Tavern Simulator, played it, and taken the time to share feedback. Every comment, bug report, and suggestion helps shape the future of the game.
I wanted to share a look at the current roadmap so you know what I'm focusing on over the next few months.
π οΈ August β Stability & Polish
August will be dedicated to improving the overall quality of the game rather than introducing large new systems.
The main focus will be:
Performance and optimization improvements
Bug fixes across existing gameplay systems
The"Priest Escaped"card mini-game
More Steam Achievements
The goal is to make the current gameplay experience smoother, more stable, and more enjoyable before expanding the tavern with new mechanics.
π² September β New Gameplay Features
Once the core experience has been further polished, development will shift toward adding new gameplay content.
Planned additions include:
Soup Cooking mechanic
Musicians who will bring more life and atmosphere to the tavern
More decorative furniture and objects to customize your tavern
These additions are intended to make the tavern feel more alive while giving players new activities and customization options.
π¨ October β Hotel Expansion
The biggest planned update of this roadmap is the Hotel.
A new hotel building will be constructed on the right side of the bridge in front of the tavern. Players will be able to welcome guests not only to their tavern, but also to their hotel, opening the door for an entirely new management experience.
More details about the hotel systems will be shared as development progresses.
As always, plans may evolve based on community feedback, but this roadmap represents the direction I want to take Medieval Tavern Simulator over the coming months.
The current plan is for Early Access to last approximately 6 months. During this period, I'll continue improving existing systems, adding new content, and refining the overall experience based on your feedback before the full release.
Thank you for supporting the game and helping me improve it with every update!
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