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Steam News6 August 20263d ago

Roadmap

πŸ›£οΈ Medieval Tavern Simulator Roadmap Hello everyone! First of all, thank you to everyone who has purchased Medieval Tavern Simulator, played it, and taken the time to share feedback.

In this update4

Full notes

Full Medieval Tavern Simulator update

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What changed

0 fixes6 additions10 changes0 removals
  • Store
  • Performance
  • Gameplay
changedπŸ›£οΈ Medieval Tavern Simulator RoadmapFirst of all, thank you to everyone who has purchased Medieval Tavern Simulator, played it, and taken the time to share feedback. Every comment, bug report, and suggestion helps shape the future of the game.
addedπŸ› οΈ August – Stability & PolishAugust will be dedicated to improving the overall quality of the game rather than introducing large new systems.
changedπŸ› οΈ August – Stability & PolishThe main focus will be:
changedπŸ› οΈ August – Stability & PolishPerformance and optimization improvements
changedπŸ› οΈ August – Stability & PolishBug fixes across existing gameplay systems
changedπŸ› οΈ August – Stability & PolishThe "Priest Escaped" card mini-game

Medieval Tavern Simulator changes

changedFirst of all, thank you to everyone who has purchased Medieval Tavern Simulator, played it, and taken the time to share feedback. Every comment, bug report, and suggestion helps shape the future of the game.
addedAugust will be dedicated to improving the overall quality of the game rather than introducing large new systems.
changedThe main focus will be:
changedPerformance and optimization improvements
changedBug fixes across existing gameplay systems

πŸ›£οΈ Medieval Tavern Simulator Roadmap

Hello everyone!

First of all, thank you to everyone who has purchased Medieval Tavern Simulator, played it, and taken the time to share feedback. Every comment, bug report, and suggestion helps shape the future of the game.

I wanted to share a look at the current roadmap so you know what I'm focusing on over the next few months.

πŸ› οΈ August – Stability & Polish

August will be dedicated to improving the overall quality of the game rather than introducing large new systems.

The main focus will be:

  • Performance and optimization improvements

  • Bug fixes across existing gameplay systems

  • The"Priest Escaped"card mini-game

  • More Steam Achievements

The goal is to make the current gameplay experience smoother, more stable, and more enjoyable before expanding the tavern with new mechanics.

🍲 September – New Gameplay Features

Once the core experience has been further polished, development will shift toward adding new gameplay content.

Planned additions include:

  • Soup Cooking mechanic

  • Musicians who will bring more life and atmosphere to the tavern

  • More decorative furniture and objects to customize your tavern

These additions are intended to make the tavern feel more alive while giving players new activities and customization options.

🏨 October – Hotel Expansion

The biggest planned update of this roadmap is the Hotel.

A new hotel building will be constructed on the right side of the bridge in front of the tavern. Players will be able to welcome guests not only to their tavern, but also to their hotel, opening the door for an entirely new management experience.

More details about the hotel systems will be shared as development progresses.

As always, plans may evolve based on community feedback, but this roadmap represents the direction I want to take Medieval Tavern Simulator over the coming months.

The current plan is for Early Access to last approximately 6 months. During this period, I'll continue improving existing systems, adding new content, and refining the overall experience based on your feedback before the full release.

Thank you for supporting the game and helping me improve it with every update!

Source

Steam News / 6 August 2026

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