In this update2
Full notes
Full Medieval Tavern Simulator update
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What changed
- Gameplay
- Fixes
- UI and audio
- Store
Medieval Tavern Simulator changes
Hello everyone!
Thank you for playing the Medieval Tavern Simulator Demo.
New features added in this update:
The clickability issue with the sliders in the navbar has been resolved.
Fixed an issue where playtime was not displayed in the save files panel.
Removed unnecessary text from the loading screen and updated the text colors.
Changed the drink pouring button from the Space key to the Left Mouse Button.
Reduced the minimum mouse sensitivity and added decimal precision to the sensitivity values.
Added a new merchant who exchanges Gold and Silver. You can find them just to the left of your tavern.
Added an auto-repeat feature to the Add to Cart buttons when they are held down briefly.
Added a new system for adjusting product sale prices.
Customer arrival frequency is now affected by your sale prices.
Added dust particle effects while cleaning the floor.
Purchased tables are no longer delivered in sacks. They are now added directly to your inventory.
Added text and sound feedback indicating whether a drink was poured as Perfect, Good, or Bad.
Clicking on the storage shelf now opens the inventory panel.
Updated the sack model used for resources purchased from merchants.
Placing a resource sack on the storage shelf now visually fills the shelf with barrels.
Added a sound effect when placing a resource sack on the storage shelf.
Fixed an issue where the mouse cursor was visible every time the game started.
Source
Changelog.gg summarizes and formats this update. How we read updates.
