Full notes
Full Medieval StartUp update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Just a quick update to share some development news 🙂
The next update is moving along well, with fixes, balance changes, and quality-of-life improvements in progress.
Two important content updates:
Animals are being reworked into a simple, easy-to-access breeding system, based on in-game days. Feeding them will allow them to reproduce or generate resources in a clearer and more consistent daily loop.
Based on your feedback, the duality system is changing: it will no longer lock content. All upgrades will be accessible in a single playthrough, and dualities will now act as specialization boosts instead of permanent unlock choices.
At the same time, I’ve started a big new task: controller and Steam Deck support. It’s a fairly challenging piece of work (inputs, UI, interactions…), especially since it’s a first for me, so it’s taking some time, but I want to do it properly.
Thanks again for all your feedback and patience. It really helps shape the direction of the game. See you soon!
Florian
Source
Changelog.gg summarizes and formats this update. How we read updates.
