HomeGamesUpdatesPricingMethodology
Steam News7 February 20264mo ago

Next patch progress & design changes

Just a quick update to share some development news 🙂 The next update is moving along well, with fixes, balance changes, and quality-of-life improvements in progress.

Full notes

Full Medieval StartUp update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedThe next update is moving along well, with fixes, balance changes, and quality-of-life improvements in progress.
changedAnimals are being reworked into a simple, easy-to-access breeding system , based on in-game days. Feeding them will allow them to reproduce or generate resources in a clearer and more consistent daily loop.
changedBased on your feedback, the duality system is changing : it will no longer lock content . All upgrades will be accessible in a single playthrough , and dualities will now act as specialization boosts instead of permanent unlock choices.
addedAt the same time, I’ve started a big new task: controller and Steam Deck support . It’s a fairly challenging piece of work (inputs, UI, interactions…), especially since it’s a first for me, so it’s taking some time, but I want to do it properly.

Just a quick update to share some development news 🙂

The next update is moving along well, with fixes, balance changes, and quality-of-life improvements in progress.

Two important content updates:

Animals are being reworked into a simple, easy-to-access breeding system, based on in-game days. Feeding them will allow them to reproduce or generate resources in a clearer and more consistent daily loop.

Based on your feedback, the duality system is changing: it will no longer lock content. All upgrades will be accessible in a single playthrough, and dualities will now act as specialization boosts instead of permanent unlock choices.

At the same time, I’ve started a big new task: controller and Steam Deck support. It’s a fairly challenging piece of work (inputs, UI, interactions…), especially since it’s a first for me, so it’s taking some time, but I want to do it properly.

Thanks again for all your feedback and patience. It really helps shape the direction of the game. See you soon!

Florian

Source

Steam News / 7 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.