Full notes
Full Medieval Pig update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Performance
- Fixes
Pig is cooking! 🐷 Here is the biggest and hopefully last patch for the demo version. From this point, I will focus on new content only and finishing the game. In case you are lazy to read all thing, here is biggest changes: basic talents system introduction, new animations, critical bug fixes, stamina for dodge rolls and blocks, UI overhaul, optimization, QoLs.
New features/things:
-Cut-scene with bastard runaway pig re-done
-Added talents system. You get +2 points per level
-Added stamina
-Added stamina consumption on dodge roll or shield block
-Double-click RMB to drop items from inventory
-Added quick move-equip for items with Shift-LMB
-Added quest which leads to mining town (after wolves are killed)
-Added toilet queue first guy sound line
-Added music to inventory-craft-journal-talents windows
-Added stats new modifiers
-Adjusted wolves battle logic, animation adjusted to make them more difficult
-Adjusted Soul Reaper boss, attack animation added, ranged attack removed
-Added talent icon button bot-right corner
-Added extra animation when interacting with cooking stations
-Added extra animation when interacting with furnace
-Added forced save game when first time entering first camp
-Added tutorial to click-hold LMB for weapons
-Added tutorial hint to open Map
-Added hint to Shift-LMB to quick move-equip items
UI changes:
-Adjusted UI for experience bar
-Adjusted UI for quest completed
-Adjusted level up UI notification
-Adjusted and added some UI animations
-Changed UI when quest taken
-Adjusted compass visuals
-Adjusted gold amount visual display
-Changed visuals when game saving
-Added on hit blood screen splatter effect
Optimization:
-CPU optimization
-Memory optimization
-GPU optimization
-Adjusted enemy spawn logic for optimizaion
-Adjusted 3d objects visibility on scene for optimization
Bug fixed:
-Fixed AI being stuck doing nothing
-Fixed boss logic and boss being stuck
-Fixed pig animation locomotion being stuck
-Fixed becoming immune to damage
-Fixed item dissapear when dragged dropped on same slot
-Fixed when dirty pig quest can be completed without cutscene
-Inventory slots maintain same base color
-Inventory slots do not leave the color any longer of dragged off item rarity
-Inventory slots do not say "Hello" any longer when right-clicked
Misc:
-Removed translation for "CBJNM"
-Adjusted Gorwald location
-Remove dummy from 3rd camp
-Changed skeleton sounds on hit
-Added KGs to pig to avoid possible flying
-Removed control hints from storage window
-Removed action bar from storage window
-Added possibility of translation and actual translation to simple NPC lines like guy on the bridge
-Added more rewards to pickaxe easter egg completion
-Added check if we have enough space in inventory for quest reward (if not, item drops on the ground)
Source
Changelog.gg summarizes and formats this update. How we read updates.
