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Steam News6 November 20232y ago

Update 46 - Improvements

Hey Everyone, We have a solid update 47 for you today, in which update we focused on various visual improvements as well as a usual set of fixes and polish.

Full notes

Full Medieval Kingdom Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone,

What changed

3 fixes2 additions11 changes0 removals
  • Gameplay
  • Fixes
  • Store
  • Performance
  • Maps
  • Balance
changedWe have a solid update 47 for you today, in which update we focused on various visual improvements as well as a usual set of fixes and polish.
fixedIn addition we have resolved a major issue that we unfortunately introduced into the game in our last 45th update.
changedWith that said - let`s take a closer look at what update 46 has in store:
fixedFixed a rare crash when entering large towns from the world map
changedImprovements to the visual rendering with updates to light processing
changedReworked nighttime and rain time in-game light

Medieval Kingdom Wars changes

changedWe have a solid update 47 for you today, in which update we focused on various visual improvements as well as a usual set of fixes and polish.
fixedIn addition we have resolved a major issue that we unfortunately introduced into the game in our last 45th update.
changedWith that said - let`s take a closer look at what update 46 has in store:
fixedFixed a rare crash when entering large towns from the world map
changedImprovements to the visual rendering with updates to light processing

We have a solid update 47 for you today, in which update we focused on various visual improvements as well as a usual set of fixes and polish.

In addition we have resolved a major issue that we unfortunately introduced into the game in our last 45th update.

With that said - let`s take a closer look at what update 46 has in store:

  • Fixed a rare crash when entering large towns from the world map

  • Improvements to the visual rendering with updates to light processing

  • Reworked nighttime and rain time in-game light

  • It`s a lot easier to see units during darker light now

  • Major improvement to rainy and winter day/nighttime light and effects

  • Major visual improvements to large towns

  • Large towns buildings now light up windows during the night with radiant light

  • Town buildings now have fireplace smoke and other props and visual effects

  • Hamlet village houses also update some new visual effects

  • Some polish and updates to building plots

  • Building plots now show shorter name Plot instead of Building Plot string

  • Fixed major visual problem with major towns where scrolling around made building textures flicker

  • Improved texture rendering on various objects in large town

  • Reworked camera rotation and movement flow for RTS camera – it`s a lot smoother and cinematic now

  • Improvements to zoom speeds both on World Map and RTS camera

  • Fixes visual effects from various smaller objects showing floating health points bar random

  • Village houses and palisade walls segments will not longer show dozens of health point bars

Source

Steam News / 6 November 2023

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