HomeGamesUpdatesPricingMethodology
Steam News7 September 20232y ago

Update 43 - Major Improvements

Hey Everyone, We are happy to bring you a major update 43. Today`s update includes some major improvements in all of the key areas of the game - from stability to improving the fundamentals of gameplay and performance,

Full notes

Full Medieval Kingdom Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone,

What changed

7 fixes2 additions8 changes0 removals
  • Maps
  • Server
  • Store
  • Performance
  • Gameplay
  • Fixes
changedWe are happy to bring you a major update 43. Today`s update includes some major improvements in all of the key areas of the game - from stability to improving the fundamentals of gameplay and performance, and fixing and improving world map interaction.
changedWe are especially happy with the improved stability and finally fixing last of remaining rare crashing issues due to visual memory overrun. In addition you will find major improvements to world map interactions between cities and armies - fixing a number of rare issues - like armies not getting invited into battles, or clicking on armies or towns to attack not working correctly.
addedAlso please keep in mind that we are migrating to a new server hosting provider this week, and expect online features of the game to be offline until September 12th or so.
changedNow lets take a closer look at what today`s update 42 has in store:
changedMajor improvements to stability of the game in all situations
fixedFixed vast majority of remaining instances where game might crash during intense combat

Medieval Kingdom Wars changes

changedWe are happy to bring you a major update 43. Today`s update includes some major improvements in all of the key areas of the game - from stability to improving the fundamentals of gameplay and performance, and fixing and improving world map interaction.
changedWe are especially happy with the improved stability and finally fixing last of remaining rare crashing issues due to visual memory overrun. In addition you will find major improvements to world map interactions between cities and armies - fixing a number of rare issues - like armies not getting invited into battles, or clicking on armies or towns to attack not working correctly.
addedAlso please keep in mind that we are migrating to a new server hosting provider this week, and expect online features of the game to be offline until September 12th or so.
changedNow lets take a closer look at what today`s update 42 has in store:
changedMajor improvements to stability of the game in all situations

We are happy to bring you a major update 43. Today`s update includes some major improvements in all of the key areas of the game - from stability to improving the fundamentals of gameplay and performance, and fixing and improving world map interaction.

We are especially happy with the improved stability and finally fixing last of remaining rare crashing issues due to visual memory overrun. In addition you will find major improvements to world map interactions between cities and armies - fixing a number of rare issues - like armies not getting invited into battles, or clicking on armies or towns to attack not working correctly.

Also please keep in mind that we are migrating to a new server hosting provider this week, and expect online features of the game to be offline until September 12th or so.

Now lets take a closer look at what today`s update 42 has in store:

  • Foundation work for the upcoming MKW Prologue stand alone edition.

  • Major improvements to stability of the game in all situations

  • Fixed vast majority of remaining instances where game might crash during intense combat

  • Fixed last instance of crashing when switching between levels and world map

  • Visual memory used by the game reduced by 30%

  • Fixed rare visual glitches showing sometimes on older video cards

  • Main menu loading time decreased by nearly 50%

  • Initial loading time into the game decreased by 30%

  • Major improvements to world map gameplay and army and towns interactions

  • Fixed a bug where sometimes allied armies were not detected or invited into a battle

  • Fixed common issues with player being unable to invite second army into the battle

  • Fixed various issues with using army to interact with nearby towns - recruitment e.t.c

  • Fixed common issue where sometimes clicking with army to attack another army or town would not do anything

  • As a minor annoyance - there`s now a half a second delay when loading 'Create new campaign' menu

Source

Steam News / 7 September 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.