Full notes
Full Medieval Kingdom Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone,
What changed
- Performance
- Gameplay
- Maps
- Store
- Fixes
- Balance
We are back with another major update - getting MKW in the best shape ever for the summer. With this big update we focused on areas that most of our players ask us to improve things - pathfinding, balancing & difficulty. We also have improved things with rare crashes during loading screen.
You`ll notice your units are a lot more responsive in battle now, tasking units and calculating paths is a lot faster now, and units perform much better when being ordered a new target or to withdraw from an active melee battle.
With regards to balancing - a lot of world map economy, costs and rewards have been re-balanced. From the new campaign starting resources, to building resources production happiness modifies, as well as upkeep costs for units, and a lot more.
With that said - lets take a closer look at what today`s update 42 has in store:
Various pathfinding and unit tasking improvements
Tasking large number of battalions now takes at most just over 1 seconds – instead of several seconds
Large groups of units tasked are a lot more responsive
Fixed some issues with units getting stuck while tasking
Fixed some of the very rare crash issues when switching between combat and world map
Improved tasking units away from combat – they stop fighting and pull back faster
Re-balanced the income generation of buildings on the world map
Most resources producing buildings generate a lot more silver while on the world map
Rebalanced buildings effect on town happiness calculations
Rebalance of cost and effect of various world map actions and conditions
Creating new armies is now a lot more expensive
New campaigns start with significantly more starting silver
Rebalanced late game units - they are a lot more affordable, and have smaller upkeep
Late game units now have much lower upkeep
Fixed few remaining bugs in the tutorial campaign
Made final chapter of the tutorial campaign a bit more challenging
Add some fail safes for chapter 4 and 5 – if player gets stuck on a task
Source
Changelog.gg summarizes and formats this update. How we read updates.
