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Steam News17 June 20233y ago

Update 42 - Pathfinding & Balancing

Hey Everyone, We are back with another major update - getting MKW in the best shape ever for the summer.

Full notes

Full Medieval Kingdom Wars update

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Repeated intro

Hey Everyone,

What changed

3 fixes6 additions9 changes0 removals
  • Performance
  • Gameplay
  • Maps
  • Store
  • Fixes
  • Balance
changedWe are back with another major update - getting MKW in the best shape ever for the summer. With this big update we focused on areas that most of our players ask us to improve things - pathfinding, balancing & difficulty. We also have improved things with rare crashes during loading screen.
addedYou`ll notice your units are a lot more responsive in battle now, tasking units and calculating paths is a lot faster now, and units perform much better when being ordered a new target or to withdraw from an active melee battle.
addedWith regards to balancing - a lot of world map economy, costs and rewards have been re-balanced. From the new campaign starting resources, to building resources production happiness modifies, as well as upkeep costs for units, and a lot more.
changedWith that said - lets take a closer look at what today`s update 42 has in store:
changedVarious pathfinding and unit tasking improvements
fixedFixed some issues with units getting stuck while tasking

We are back with another major update - getting MKW in the best shape ever for the summer. With this big update we focused on areas that most of our players ask us to improve things - pathfinding, balancing & difficulty. We also have improved things with rare crashes during loading screen.

You`ll notice your units are a lot more responsive in battle now, tasking units and calculating paths is a lot faster now, and units perform much better when being ordered a new target or to withdraw from an active melee battle.

With regards to balancing - a lot of world map economy, costs and rewards have been re-balanced. From the new campaign starting resources, to building resources production happiness modifies, as well as upkeep costs for units, and a lot more.

With that said - lets take a closer look at what today`s update 42 has in store:

  • Various pathfinding and unit tasking improvements

  • Tasking large number of battalions now takes at most just over 1 seconds – instead of several seconds

  • Large groups of units tasked are a lot more responsive

  • Fixed some issues with units getting stuck while tasking

  • Fixed some of the very rare crash issues when switching between combat and world map

  • Improved tasking units away from combat – they stop fighting and pull back faster

  • Re-balanced the income generation of buildings on the world map

  • Most resources producing buildings generate a lot more silver while on the world map

  • Rebalanced buildings effect on town happiness calculations

  • Rebalance of cost and effect of various world map actions and conditions

  • Creating new armies is now a lot more expensive

  • New campaigns start with significantly more starting silver

  • Rebalanced late game units - they are a lot more affordable, and have smaller upkeep

  • Late game units now have much lower upkeep

  • Fixed few remaining bugs in the tutorial campaign

  • Made final chapter of the tutorial campaign a bit more challenging

  • Add some fail safes for chapter 4 and 5 – if player gets stuck on a task

Source

Steam News / 17 June 2023

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