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Steam News27 February 20188y ago

Update 0.6.2 Patch 7 - Minor Update

Hello, Engineers! This week we've optimized the memory use when buildings are collapsing, which also helps the performance on servers a little bit for small destruction cases.

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Hello, Engineers! This week we've optimized the memory use when buildings are collapsing, which also helps the performance on servers a little bit for small destruction cases. We tackled many of the edge cases causing foliage to 'blink', these were caused by minor slowdowns causing them to skip a frame, this made the foliage disappear for one frame which looked like they were blinking. We also enabled Structural Integrity view in Creative Multiplayer, and we updated the advanced weapons quest, it now has a proper notification and also accepts iron and steel crossbows. Finally, on the modding side of things, we have repaired the parallel interface in the ModAPI, so you modders out there can write code that runs parallel too. Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_2/patch7

What changed

0 fixes1 addition0 changes0 removals
  • Server
addedHello, Engineers! This week we've optimized the memory use when buildings are collapsing, which also helps the performance on servers a little bit for small destruction cases. We tackled many of the edge cases causing foliage to 'blink', these were caused by minor slowdowns causing them to skip a frame, this made the foliage disappear for one frame which looked like they were blinking. We also enabled Structural Integrity view in Creative Multiplayer, and we updated the advanced weapons quest, it now has a proper notification and also accepts iron and steel crossbows. Finally, on the modding side of things, we have repaired the parallel interface in the ModAPI, so you modders out there can write code that runs parallel too. Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_2/patch7

Medieval Engineers changes

addedHello, Engineers! This week we've optimized the memory use when buildings are collapsing, which also helps the performance on servers a little bit for small destruction cases. We tackled many of the edge cases causing foliage to 'blink', these were caused by minor slowdowns causing them to skip a frame, this made the foliage disappear for one frame which looked like they were blinking. We also enabled Structural Integrity view in Creative Multiplayer, and we updated the advanced weapons quest, it now has a proper notification and also accepts iron and steel crossbows. Finally, on the modding side of things, we have repaired the parallel interface in the ModAPI, so you modders out there can write code that runs parallel too. Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_2/patch7

Source

Steam News / 27 February 2018

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