Full notes
Full Medieval Darkness update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Server
- UI and audio
- Fixes
- Balance
Big changes to AI coming soon
-Not in this patch but soon we are adding more functionally to monsters. Some will recognize walls and not care for them if they are blocking their path. So you will no longer be safe behind your walls!
Know issues:
The game may take a long time to load, especially the first time. If windows prompts you to wait, do so. It should eventually load!
UPDATES!
General:
Project cleanup: Removed many unneeded items from the demo. This may help with loading.
Networking:
-Players should be able to see other servers now!
-Clients should now see other players(icons) at all times.
Quests:
Save the world quest should show a little more correctly.
Tutorial window:
Re-worded much of the text in the tutorial panel to be more readable. More changes are coming!
UI:
-Elemental resistances should now show correctly on the players stats menu
-System menu now covers the full screen
-Settings menu now has a darker background
Scene changes:
-Fixed a navigation obstacle on one of the towns.
Followers:
-Command UI fixed for clients
-Defensive followers now retaliate against damage to their summoner.
Thanks for playing!
-Mech Monkey Devs
Source
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